25 lines
No EOL
602 B
C#
25 lines
No EOL
602 B
C#
using UnityEngine;
|
|
|
|
namespace Messaging {
|
|
public class MessageManager : MonoBehaviour{
|
|
[SerializeField] private MessageStructureGenerator messageStructureGenerator;
|
|
|
|
private Message[] _messages;
|
|
|
|
private void Awake() {
|
|
_messages = messageStructureGenerator.GenerateMessages();
|
|
}
|
|
|
|
public void CreateMessage(string message) {
|
|
ModifyMessageText(message, _messages.Length - 1);
|
|
}
|
|
|
|
private void ModifyMessageText(string message, int index) {
|
|
if(index < 0) return;
|
|
|
|
ModifyMessageText(_messages[index].Text, index - 1);
|
|
|
|
_messages[index].SetMessageText(message);
|
|
}
|
|
}
|
|
} |