Emojiji/Assets/Scripts/Messaging/MessageManager.cs
2024-01-26 20:58:09 +01:00

25 lines
No EOL
602 B
C#

using UnityEngine;
namespace Messaging {
public class MessageManager : MonoBehaviour{
[SerializeField] private MessageStructureGenerator messageStructureGenerator;
private Message[] _messages;
private void Awake() {
_messages = messageStructureGenerator.GenerateMessages();
}
public void CreateMessage(string message) {
ModifyMessageText(message, _messages.Length - 1);
}
private void ModifyMessageText(string message, int index) {
if(index < 0) return;
ModifyMessageText(_messages[index].Text, index - 1);
_messages[index].SetMessageText(message);
}
}
}