53 lines
No EOL
1.5 KiB
C#
53 lines
No EOL
1.5 KiB
C#
using UnityEngine;
|
|
using UnityEngine.Audio;
|
|
|
|
namespace Audio {
|
|
[CreateAssetMenu(fileName = "Sounds", menuName = "Simple Tools/Sounds", order = 11)]
|
|
public class Sounds : ScriptableObject {
|
|
|
|
[Tooltip("The music mixer.")]
|
|
public AudioMixerGroup musicMixer;
|
|
[Tooltip("The SFX mixer.")]
|
|
public AudioMixerGroup sfxMixer;
|
|
|
|
public List[] sounds;
|
|
|
|
[System.Serializable]
|
|
public class List {
|
|
[Tooltip("Name of the sound. Each name has to be different between each other.")]
|
|
public string name;
|
|
|
|
public AudioClip clip;
|
|
|
|
[System.Serializable] public enum Type { Music, SFX }
|
|
[Space]
|
|
[Tooltip("Is it part of the music or the SFX?")] public Type type;
|
|
|
|
[Space]
|
|
[Tooltip("Default volume of the sound."), Range(0f, 1f)] public float volume;
|
|
[Tooltip("Variance percentage of the volume"), Range(0f, 1f)] public float volumeVariance;
|
|
[Tooltip("Default pitch of the sound."), Range(.1f, 3f)] public float pitch;
|
|
[Tooltip("Variance percentage of the pitch"), Range(0f, 1f)] public float pitchVariance;
|
|
|
|
public bool loop;
|
|
|
|
[HideInInspector] public AudioSource source;
|
|
|
|
private float _randomVolume;
|
|
public float RandomVolume {
|
|
get {
|
|
_randomVolume = volume * (1f + Random.Range(-volumeVariance / 2f, volumeVariance / 2f));
|
|
return _randomVolume;
|
|
}
|
|
}
|
|
|
|
private float _randomPitch;
|
|
public float RandomPitch {
|
|
get {
|
|
_randomPitch = pitch * (1f + Random.Range(-pitchVariance / 2f, pitchVariance / 2f));
|
|
return _randomPitch;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
} |