using System; using TMPro; using UnityEngine; namespace Messaging.Composer { public class EmojiButton : MonoBehaviour { private TMP_Text _text; private InputField _inputField; private void Awake() { _text = GetComponentInChildren(); _inputField = FindObjectOfType(); } public void OnClick() { string emojiToWrite = _text.text; _inputField.WriteEmoji(emojiToWrite); } } }