using System; using Audio; using UnityEngine; using UnityEngine.SceneManagement; namespace Flow { public class MainMenu : MonoBehaviour { private void Start() { AudioManager.instance.Play("Menu"); } public void LoadGame() { AudioManager.instance.FadeOut("Menu", 1f); AudioManager.instance.FadeIn("Musica", 1f); SceneManager.LoadScene(sceneBuildIndex: 1); } public void QuitGame() { Application.Quit(); } } }