using System; using UnityEngine; using UnityEngine.Serialization; namespace Messaging.Composer { public class SendButton : MonoBehaviour { [SerializeField] private InputField inputField; private MessageManager _messageManager; private void Awake() { _messageManager = FindObjectOfType(); } public void SendEmojis() { if (CanSendText()) { _messageManager.CreateMessage(inputField.Text, true); } } private bool CanSendText() { return !string.IsNullOrEmpty(inputField.Text) && !string.IsNullOrWhiteSpace(inputField.Text); } } }