using System.Collections.Generic; using UnityEngine; namespace Messaging { public class MessageStructureGenerator : MonoBehaviour { [SerializeField, Min(0)] private int maxVisibleMessages = 3; [SerializeField, Min(0)] private int messageHeight = 16; [SerializeField] private Message messagePrefab; public Message[] GenerateMessages() { List messages = new(); for (int i = 0; i < maxVisibleMessages; i++) { Message message = GenerateMessage(i * messageHeight); messages.Add(message); } return messages.ToArray(); } private Message GenerateMessage(int offsetY) { Message message = Instantiate(messagePrefab, Vector2.zero, Quaternion.identity, transform); message.RectTransform.anchoredPosition = new Vector2(0, -offsetY); return message; } } }