using Audio; using UnityEngine; using UnityEngine.EventSystems; public class HoverClickSound : MonoBehaviour, IPointerEnterHandler, IPointerClickHandler { public void OnPointerEnter(PointerEventData eventData) { AudioManager.instance.PlayOneShot("hover"); } public void OnPointerClick(PointerEventData eventData) { AudioManager.instance.PlayOneShot("click"); } }