feature: Added input field
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17 changed files with 1239 additions and 13 deletions
8
Assets/Scripts/Messaging/Composer.meta
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Assets/Scripts/Messaging/Composer.meta
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fileFormatVersion: 2
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guid: 59af0c6b6774ff14eb279d65af6518dd
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folderAsset: yes
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DefaultImporter:
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userData:
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20
Assets/Scripts/Messaging/Composer/EmojiButton.cs
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Assets/Scripts/Messaging/Composer/EmojiButton.cs
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using System;
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using TMPro;
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using UnityEngine;
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namespace Messaging.Composer {
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public class EmojiButton : MonoBehaviour {
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private TMP_Text _text;
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private InputField _inputField;
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private void Awake() {
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_text = GetComponentInChildren<TMP_Text>();
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_inputField = FindObjectOfType<InputField>();
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}
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public void OnClick() {
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string emojiToWrite = _text.text;
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_inputField.WriteEmoji(emojiToWrite);
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}
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}
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}
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Assets/Scripts/Messaging/Composer/EmojiButton.cs.meta
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Assets/Scripts/Messaging/Composer/EmojiButton.cs.meta
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fileFormatVersion: 2
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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16
Assets/Scripts/Messaging/Composer/InputField.cs
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Assets/Scripts/Messaging/Composer/InputField.cs
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using TMPro;
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using UnityEngine;
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namespace Messaging.Composer {
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public class InputField : MonoBehaviour {
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[SerializeField] private TMP_Text fieldText;
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public void EmptyText() {
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fieldText.SetText("");
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}
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public void WriteEmoji(string emoji) {
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fieldText.text += emoji;
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}
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}
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}
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3
Assets/Scripts/Messaging/Composer/InputField.cs.meta
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3
Assets/Scripts/Messaging/Composer/InputField.cs.meta
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fileFormatVersion: 2
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guid: ae946a71ba034ccbb31ceaa9ae8e4207
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timeCreated: 1706308358
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8
Assets/Scripts/Messaging/Typer.meta
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Assets/Scripts/Messaging/Typer.meta
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fileFormatVersion: 2
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guid: 16c5a98bde4c57947b834952bb14cc0d
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folderAsset: yes
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -12,19 +12,6 @@ namespace Messaging {
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_messages = messageStructureGenerator.GenerateMessages();
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}
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private async void Start() {
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await Task.Delay(2000);
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CreateMessage("<sprite=0><sprite=0><sprite=0><sprite=0><sprite=0><sprite=0><sprite=0>");
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await Task.Delay(2000);
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CreateMessage("<sprite=0><sprite=0><sprite=0><sprite=0><sprite=0><sprite=0>");
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await Task.Delay(2000);
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CreateMessage("<sprite=0><sprite=0><sprite=0><sprite=0><sprite=0>");
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await Task.Delay(2000);
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CreateMessage("<sprite=0><sprite=0><sprite=0><sprite=0>");
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await Task.Delay(2000);
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CreateMessage("<sprite=0><sprite=0><sprite=0>");
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}
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public void CreateMessage(string message) {
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ModifyMessageText(message, _messages.Length - 1);
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}
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