feature: DOTween setup
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using UnityEngine;
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#if false || EPO_DOTWEEN // MODULE_MARKER
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using EPOOutline;
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using DG.Tweening.Plugins.Options;
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using DG.Tweening;
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using DG.Tweening.Core;
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namespace DG.Tweening
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{
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public static class DOTweenModuleEPOOutline
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{
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public static int DOKill(this SerializedPass target, bool complete)
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{
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return DOTween.Kill(target, complete);
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}
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public static TweenerCore<float, float, FloatOptions> DOFloat(this SerializedPass target, string propertyName, float endValue, float duration)
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{
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var tweener = DOTween.To(() => target.GetFloat(propertyName), x => target.SetFloat(propertyName, x), endValue, duration);
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tweener.SetOptions(true).SetTarget(target);
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return tweener;
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}
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public static TweenerCore<Color, Color, ColorOptions> DOFade(this SerializedPass target, string propertyName, float endValue, float duration)
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{
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var tweener = DOTween.ToAlpha(() => target.GetColor(propertyName), x => target.SetColor(propertyName, x), endValue, duration);
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tweener.SetOptions(true).SetTarget(target);
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return tweener;
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}
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public static TweenerCore<Color, Color, ColorOptions> DOColor(this SerializedPass target, string propertyName, Color endValue, float duration)
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{
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var tweener = DOTween.To(() => target.GetColor(propertyName), x => target.SetColor(propertyName, x), endValue, duration);
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tweener.SetOptions(false).SetTarget(target);
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return tweener;
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}
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public static TweenerCore<Vector4, Vector4, VectorOptions> DOVector(this SerializedPass target, string propertyName, Vector4 endValue, float duration)
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{
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var tweener = DOTween.To(() => target.GetVector(propertyName), x => target.SetVector(propertyName, x), endValue, duration);
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tweener.SetOptions(false).SetTarget(target);
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return tweener;
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}
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public static TweenerCore<float, float, FloatOptions> DOFloat(this SerializedPass target, int propertyId, float endValue, float duration)
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{
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var tweener = DOTween.To(() => target.GetFloat(propertyId), x => target.SetFloat(propertyId, x), endValue, duration);
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tweener.SetOptions(true).SetTarget(target);
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return tweener;
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}
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public static TweenerCore<Color, Color, ColorOptions> DOFade(this SerializedPass target, int propertyId, float endValue, float duration)
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{
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var tweener = DOTween.ToAlpha(() => target.GetColor(propertyId), x => target.SetColor(propertyId, x), endValue, duration);
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tweener.SetOptions(true).SetTarget(target);
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return tweener;
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}
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public static TweenerCore<Color, Color, ColorOptions> DOColor(this SerializedPass target, int propertyId, Color endValue, float duration)
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{
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var tweener = DOTween.To(() => target.GetColor(propertyId), x => target.SetColor(propertyId, x), endValue, duration);
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tweener.SetOptions(false).SetTarget(target);
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return tweener;
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}
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public static TweenerCore<Vector4, Vector4, VectorOptions> DOVector(this SerializedPass target, int propertyId, Vector4 endValue, float duration)
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{
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var tweener = DOTween.To(() => target.GetVector(propertyId), x => target.SetVector(propertyId, x), endValue, duration);
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tweener.SetOptions(false).SetTarget(target);
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return tweener;
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}
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public static int DOKill(this Outlinable.OutlineProperties target, bool complete = false)
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{
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return DOTween.Kill(target, complete);
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}
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public static int DOKill(this Outliner target, bool complete = false)
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{
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return DOTween.Kill(target, complete);
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}
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/// <summary>
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/// Controls the alpha (transparency) of the outline
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/// </summary>
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public static TweenerCore<Color, Color, ColorOptions> DOFade(this Outlinable.OutlineProperties target, float endValue, float duration)
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{
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var tweener = DOTween.ToAlpha(() => target.Color, x => target.Color = x, endValue, duration);
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tweener.SetOptions(true).SetTarget(target);
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return tweener;
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}
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/// <summary>
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/// Controls the color of the outline
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/// </summary>
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public static TweenerCore<Color, Color, ColorOptions> DOColor(this Outlinable.OutlineProperties target, Color endValue, float duration)
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{
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var tweener = DOTween.To(() => target.Color, x => target.Color = x, endValue, duration);
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tweener.SetOptions(false).SetTarget(target);
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return tweener;
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}
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/// <summary>
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/// Controls the amount of blur applied to the outline
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/// </summary>
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public static TweenerCore<float, float, FloatOptions> DOBlurShift(this Outlinable.OutlineProperties target, float endValue, float duration, bool snapping = false)
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{
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var tweener = DOTween.To(() => target.BlurShift, x => target.BlurShift = x, endValue, duration);
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tweener.SetOptions(snapping).SetTarget(target);
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return tweener;
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}
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/// <summary>
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/// Controls the amount of blur applied to the outline
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/// </summary>
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public static TweenerCore<float, float, FloatOptions> DOBlurShift(this Outliner target, float endValue, float duration, bool snapping = false)
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{
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var tweener = DOTween.To(() => target.BlurShift, x => target.BlurShift = x, endValue, duration);
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tweener.SetOptions(snapping).SetTarget(target);
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return tweener;
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}
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/// <summary>
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/// Controls the amount of dilation applied to the outline
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/// </summary>
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public static TweenerCore<float, float, FloatOptions> DODilateShift(this Outlinable.OutlineProperties target, float endValue, float duration, bool snapping = false)
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{
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var tweener = DOTween.To(() => target.DilateShift, x => target.DilateShift = x, endValue, duration);
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tweener.SetOptions(snapping).SetTarget(target);
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return tweener;
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}
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/// <summary>
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/// Controls the amount of dilation applied to the outline
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/// </summary>
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public static TweenerCore<float, float, FloatOptions> DODilateShift(this Outliner target, float endValue, float duration, bool snapping = false)
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{
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var tweener = DOTween.To(() => target.DilateShift, x => target.DilateShift = x, endValue, duration);
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tweener.SetOptions(snapping).SetTarget(target);
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return tweener;
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}
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}
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}
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#endif
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