refactor: Converted message data to its own struct
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10 changed files with 339 additions and 18 deletions
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@ -6,6 +6,8 @@ namespace Messaging.Composer {
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public class InputField : MonoBehaviour {
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[SerializeField] private TMP_Text fieldText;
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public string Text => fieldText.text;
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public void EmptyText() {
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fieldText.SetText("");
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}
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25
Assets/Scripts/Messaging/Composer/SendButton.cs
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25
Assets/Scripts/Messaging/Composer/SendButton.cs
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@ -0,0 +1,25 @@
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using System;
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using UnityEngine;
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using UnityEngine.Serialization;
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namespace Messaging.Composer {
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public class SendButton : MonoBehaviour {
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[SerializeField] private InputField inputField;
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private MessageManager _messageManager;
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private void Awake() {
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_messageManager = FindObjectOfType<MessageManager>();
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}
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public void SendEmojis() {
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if (CanSendText()) {
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_messageManager.CreateMessage(inputField.Text, true);
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}
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}
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private bool CanSendText() {
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return !string.IsNullOrEmpty(inputField.Text) && !string.IsNullOrWhiteSpace(inputField.Text);
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}
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}
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}
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3
Assets/Scripts/Messaging/Composer/SendButton.cs.meta
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3
Assets/Scripts/Messaging/Composer/SendButton.cs.meta
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@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 3f321cddc02443098ca224011b58aa9e
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timeCreated: 1706364183
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