refactor: Converted message data to its own struct
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1fc809141c
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10 changed files with 339 additions and 18 deletions
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@ -6,6 +6,8 @@ namespace Messaging.Composer {
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public class InputField : MonoBehaviour {
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[SerializeField] private TMP_Text fieldText;
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public string Text => fieldText.text;
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public void EmptyText() {
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fieldText.SetText("");
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}
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25
Assets/Scripts/Messaging/Composer/SendButton.cs
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25
Assets/Scripts/Messaging/Composer/SendButton.cs
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@ -0,0 +1,25 @@
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using System;
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using UnityEngine;
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using UnityEngine.Serialization;
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namespace Messaging.Composer {
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public class SendButton : MonoBehaviour {
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[SerializeField] private InputField inputField;
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private MessageManager _messageManager;
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private void Awake() {
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_messageManager = FindObjectOfType<MessageManager>();
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}
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public void SendEmojis() {
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if (CanSendText()) {
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_messageManager.CreateMessage(inputField.Text, true);
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}
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}
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private bool CanSendText() {
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return !string.IsNullOrEmpty(inputField.Text) && !string.IsNullOrWhiteSpace(inputField.Text);
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}
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}
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}
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3
Assets/Scripts/Messaging/Composer/SendButton.cs.meta
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3
Assets/Scripts/Messaging/Composer/SendButton.cs.meta
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@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 3f321cddc02443098ca224011b58aa9e
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timeCreated: 1706364183
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3
Assets/Scripts/Messaging/MessageData.meta
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3
Assets/Scripts/Messaging/MessageData.meta
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@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 25fe495ec1e84081bb966070ed1d4e10
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timeCreated: 1706365431
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18
Assets/Scripts/Messaging/MessageData/MessageData.cs
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18
Assets/Scripts/Messaging/MessageData/MessageData.cs
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@ -0,0 +1,18 @@
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using System.Collections.Generic;
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namespace Messaging.MessageData {
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public struct MessageData {
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public KeyValuePair<string, string> QuestionMessage;
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public KeyValuePair<string, string> AnswerMessage;
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public MessageData(string text) {
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string[] jokeParts = text.Split(':');
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string[] question = jokeParts[0].Split('|');
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string[] answer = jokeParts[1].Split('|');
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QuestionMessage = new KeyValuePair<string, string>(question[0], question[1]);
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AnswerMessage = new KeyValuePair<string, string>(answer[0], answer[1]);
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}
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}
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}
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3
Assets/Scripts/Messaging/MessageData/MessageData.cs.meta
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3
Assets/Scripts/Messaging/MessageData/MessageData.cs.meta
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@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: a53c45e3eeca441d81be59b5e03893bc
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timeCreated: 1706365538
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@ -1,12 +0,0 @@
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using System.Collections.Generic;
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namespace Messaging {
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public static class MessageParser {
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private const char MessageDifferentiator = '|';
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public static KeyValuePair<string, string> SplitMessage(string message) {
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string[] result = message.Split(MessageDifferentiator);
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return new KeyValuePair<string, string>(result[0], result[1]);
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}
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}
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}
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@ -1,3 +0,0 @@
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fileFormatVersion: 2
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guid: d7e3a5f1cf5d487eab9b2b5e232efeda
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timeCreated: 1706346013
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@ -16,14 +16,14 @@ namespace Messaging {
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}
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private async void Start() {
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string[] fLines = textAsset.text.Split(':');
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MessageData.MessageData data = new(textAsset.text);
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int i = 0;
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while (Application.isPlaying) {
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bool isAnswer = i % 2 != 0;
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CreateMessage(MessageParser.SplitMessage(fLines[i % 2]).Key, isAnswer);
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CreateMessage(data.QuestionMessage.Key, isAnswer);
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await Task.Delay(2000);
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CreateRealMessage(MessageParser.SplitMessage(fLines[i % 2]).Value, isAnswer);
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CreateRealMessage(data.QuestionMessage.Value, isAnswer);
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await Task.Delay(2000);
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++i;
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}
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