Loading Assets/Scripts/Messaging/Typer/MessageManager.cs +9 −9 Original line number Diff line number Diff line Loading @@ -15,23 +15,23 @@ namespace Messaging { [SerializeField, Min(0)] private float sendJokeDelay = 2f; [SerializeField, Min(0)] private float initialSendJokeDelay = 4f; private List<TextAsset> jokesBag; private List<TextAsset> _jokesBag; private MessageData.MessageData _currentJoke; private int _currentJokeIndex; private void Awake() { _messages = messageStructureGenerator.GenerateMessages(); jokesBag = new List<TextAsset>(jokes); _jokesBag = new List<TextAsset>(jokes); } private void Start() { SendRandomJoke(); SendRandomJoke(initialSendJokeDelay); } private async void SendRandomJoke() { private async void SendRandomJoke(float delay) { _currentJoke = GetRandomJoke(); await Task.Delay((int)(initialSendJokeDelay * 1000)); await Task.Delay((int)(delay * 1000)); CreateMessage(_currentJoke.QuestionMessage.Key, false); } Loading @@ -43,7 +43,7 @@ namespace Messaging { if (message == _currentJoke.AnswerMessage.Key) { ModifyRealMessageText(_currentJoke.QuestionMessage.Value, _currentJokeIndex, false); ModifyRealMessageText(_currentJoke.AnswerMessage.Value, _messages.Length - 1, true); SendRandomJoke(); SendRandomJoke(sendJokeDelay); } else { //TODO: Add lives support } Loading @@ -70,9 +70,9 @@ namespace Messaging { } private MessageData.MessageData GetRandomJoke() { TextAsset joke = jokesBag[Random.Range(0, jokesBag.Count)]; if (jokesBag.Count == 0) jokesBag = new List<TextAsset>(jokes); TextAsset joke = _jokesBag[Random.Range(0, _jokesBag.Count)]; if (_jokesBag.Count == 0) _jokesBag = new List<TextAsset>(jokes); return new MessageData.MessageData(joke.text); } Loading Loading
Assets/Scripts/Messaging/Typer/MessageManager.cs +9 −9 Original line number Diff line number Diff line Loading @@ -15,23 +15,23 @@ namespace Messaging { [SerializeField, Min(0)] private float sendJokeDelay = 2f; [SerializeField, Min(0)] private float initialSendJokeDelay = 4f; private List<TextAsset> jokesBag; private List<TextAsset> _jokesBag; private MessageData.MessageData _currentJoke; private int _currentJokeIndex; private void Awake() { _messages = messageStructureGenerator.GenerateMessages(); jokesBag = new List<TextAsset>(jokes); _jokesBag = new List<TextAsset>(jokes); } private void Start() { SendRandomJoke(); SendRandomJoke(initialSendJokeDelay); } private async void SendRandomJoke() { private async void SendRandomJoke(float delay) { _currentJoke = GetRandomJoke(); await Task.Delay((int)(initialSendJokeDelay * 1000)); await Task.Delay((int)(delay * 1000)); CreateMessage(_currentJoke.QuestionMessage.Key, false); } Loading @@ -43,7 +43,7 @@ namespace Messaging { if (message == _currentJoke.AnswerMessage.Key) { ModifyRealMessageText(_currentJoke.QuestionMessage.Value, _currentJokeIndex, false); ModifyRealMessageText(_currentJoke.AnswerMessage.Value, _messages.Length - 1, true); SendRandomJoke(); SendRandomJoke(sendJokeDelay); } else { //TODO: Add lives support } Loading @@ -70,9 +70,9 @@ namespace Messaging { } private MessageData.MessageData GetRandomJoke() { TextAsset joke = jokesBag[Random.Range(0, jokesBag.Count)]; if (jokesBag.Count == 0) jokesBag = new List<TextAsset>(jokes); TextAsset joke = _jokesBag[Random.Range(0, _jokesBag.Count)]; if (_jokesBag.Count == 0) _jokesBag = new List<TextAsset>(jokes); return new MessageData.MessageData(joke.text); } Loading