refactor: Removed unused text typer functionality
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2 changed files with 10 additions and 40 deletions
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@ -1,4 +1,5 @@
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using System;
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using Messaging.Typer;
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using TMPro;
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using UnityEngine;
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using Utilities;
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@ -19,9 +20,6 @@ namespace Messaging {
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}
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public void SetMessageText(string text, bool animate) {
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if (_textTyper.IsMessageAnimating()) {
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_textTyper.SkipToEndOfCurrentMessage();
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}
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this.EnsureCoroutineStopped(ref _typingCoroutine);
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if (animate)
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@ -3,14 +3,11 @@ using System.Collections;
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using TMPro;
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using UnityEngine;
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namespace Messaging {
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namespace Messaging.Typer {
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public class TextTyper {
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private bool _textAnimating;
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private bool _stopAnimating;
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private readonly TMP_Text _textBox;
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static readonly Color32 Clear = new(0, 0, 0, 0);
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private static readonly Color32 Clear = new(0, 0, 0, 0);
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private const float SecondsPerCharacter = 1f / 60f;
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public TextTyper(TMP_Text textBox) {
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@ -18,8 +15,6 @@ namespace Messaging {
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}
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public IEnumerator AnimateTextIn(string processedMessage, Action onFinish) {
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_textAnimating = true;
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_stopAnimating = false;
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float timeOfLastCharacter = 0;
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TMP_TextInfo textInfo = _textBox.textInfo;
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@ -40,28 +35,16 @@ namespace Messaging {
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Array.Copy(theColors, originalColors[i], theColors.Length);
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}
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int charCount = textInfo.characterCount;
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float[] charAnimStartTimes = new float[charCount];
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for (int i = 0; i < charCount; i++) {
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charAnimStartTimes[i] = -1;
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}
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int visibleCharacterIndex = 0;
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while (true) {
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if (_stopAnimating) {
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for (int i = visibleCharacterIndex; i < charCount; i++) {
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charAnimStartTimes[i] = Time.unscaledTime;
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}
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visibleCharacterIndex = charCount;
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FinishAnimating(onFinish);
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}
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if (ShouldShowNextCharacter(SecondsPerCharacter, timeOfLastCharacter)) {
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if (visibleCharacterIndex <= charCount) {
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if (visibleCharacterIndex < charCount &&
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ShouldShowNextCharacter(SecondsPerCharacter, timeOfLastCharacter)) {
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charAnimStartTimes[visibleCharacterIndex] = Time.unscaledTime;
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visibleCharacterIndex++;
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timeOfLastCharacter = Time.unscaledTime;
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if (visibleCharacterIndex == charCount) {
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FinishAnimating(onFinish);
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onFinish?.Invoke();
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}
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}
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}
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@ -87,28 +70,17 @@ namespace Messaging {
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theInfo.mesh.vertices = theInfo.vertices;
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_textBox.UpdateGeometry(theInfo.mesh, i);
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}
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if (visibleCharacterIndex == charCount) {
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break;
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}
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yield return null;
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}
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}
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private void FinishAnimating(Action onFinish) {
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_textAnimating = false;
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_stopAnimating = false;
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onFinish?.Invoke();
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}
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private static bool ShouldShowNextCharacter(float secondsPerCharacter, float timeOfLastCharacter) {
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return Time.unscaledTime - timeOfLastCharacter > secondsPerCharacter;
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}
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public void SkipToEndOfCurrentMessage() {
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if (_textAnimating) {
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_stopAnimating = true;
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}
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}
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public bool IsMessageAnimating() {
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return _textAnimating;
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}
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}
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}
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