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Assets/Scripts/Flow/MainMenu.cs 0 → 100644 +10 −0 Original line number Diff line number Diff line using UnityEngine; using UnityEngine.SceneManagement; namespace Flow { public class MainMenu : MonoBehaviour { public void LoadGame() { SceneManager.LoadScene(sceneBuildIndex: 1); } } } No newline at end of file
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Assets/Scripts/Flow/ProgressBar.cs +8 −1 Original line number Diff line number Diff line Loading @@ -14,12 +14,19 @@ namespace Flow { UpdateFill(); } public void AddProgress() { public bool AddProgress() { _progressDone++; if (_progressDone <= numberToWin) { UpdateFill(); } if (_progressDone >= numberToWin) { FindObjectOfType<WinScreen>().Win(); return true; } return false; } private void UpdateFill() { Loading