feature: Added random buttons
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5d5af8a4c6
commit
2c91a0cb0f
15 changed files with 2461 additions and 36 deletions
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1646
Assets/Fonts/nokiafc22 SDF.asset
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1646
Assets/Fonts/nokiafc22 SDF.asset
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8
Assets/Fonts/nokiafc22 SDF.asset.meta
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BIN
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21
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16
Assets/Scripts/Messaging/Composer/EmojiButtonManager.cs
Normal file
16
Assets/Scripts/Messaging/Composer/EmojiButtonManager.cs
Normal file
|
@ -0,0 +1,16 @@
|
||||||
|
using System;
|
||||||
|
using TMPro;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
namespace Messaging.Composer {
|
||||||
|
public class EmojiButtonManager : MonoBehaviour {
|
||||||
|
[SerializeField] private TMP_Text[] buttons;
|
||||||
|
|
||||||
|
public void SetButtonImages(string[] emojis) {
|
||||||
|
for (int i = 0; i < emojis.Length; i++) {
|
||||||
|
buttons[i].SetText(emojis[i]);
|
||||||
|
}
|
||||||
|
}
|
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|
}
|
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}
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timeCreated: 1706397142
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|
@ -1,10 +1,13 @@
|
||||||
using System;
|
using System;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
using System.Text.RegularExpressions;
|
using System.Text.RegularExpressions;
|
||||||
using System.Threading.Tasks;
|
using System.Threading.Tasks;
|
||||||
using Flow;
|
using Flow;
|
||||||
|
using Messaging.Composer;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
using Utilities;
|
||||||
using Random = UnityEngine.Random;
|
using Random = UnityEngine.Random;
|
||||||
|
|
||||||
namespace Messaging {
|
namespace Messaging {
|
||||||
|
@ -25,10 +28,15 @@ namespace Messaging {
|
||||||
|
|
||||||
private Lives _lives;
|
private Lives _lives;
|
||||||
|
|
||||||
|
private readonly Regex _emojiGetter = new("<([a-z]+)(?![^>]*\\/>)[^>]*>");
|
||||||
|
private const int NumEmojis = 34;
|
||||||
|
private EmojiButtonManager _emojiButtonManager;
|
||||||
|
|
||||||
private void Awake() {
|
private void Awake() {
|
||||||
_messages = messageStructureGenerator.GenerateMessages();
|
_messages = messageStructureGenerator.GenerateMessages();
|
||||||
_jokesBag = new List<TextAsset>(jokes);
|
_jokesBag = new List<TextAsset>(jokes);
|
||||||
_lives = FindObjectOfType<Lives>();
|
_lives = FindObjectOfType<Lives>();
|
||||||
|
_emojiButtonManager = FindObjectOfType<EmojiButtonManager>();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void Start() {
|
private void Start() {
|
||||||
|
@ -40,6 +48,7 @@ namespace Messaging {
|
||||||
await Task.Delay((int)(delay * 1000));
|
await Task.Delay((int)(delay * 1000));
|
||||||
_currentJoke = GetRandomJoke();
|
_currentJoke = GetRandomJoke();
|
||||||
CreateMessage(_currentJoke.QuestionMessage.Key, false);
|
CreateMessage(_currentJoke.QuestionMessage.Key, false);
|
||||||
|
_emojiButtonManager.SetButtonImages(GenerateButtonOptions());
|
||||||
}
|
}
|
||||||
|
|
||||||
public void CreateMessage(string message, bool isAnswer) {
|
public void CreateMessage(string message, bool isAnswer) {
|
||||||
|
@ -66,11 +75,37 @@ namespace Messaging {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
IEnumerator ShowRealTexts() {
|
private IEnumerator ShowRealTexts() {
|
||||||
yield return ModifyRealMessageText(_currentJoke.QuestionMessage.Value, _currentJokeIndex, false);
|
yield return ModifyRealMessageText(_currentJoke.QuestionMessage.Value, _currentJokeIndex, false);
|
||||||
yield return ModifyRealMessageText(_currentJoke.AnswerMessage.Value, _messages.Length - 1, true);
|
yield return ModifyRealMessageText(_currentJoke.AnswerMessage.Value, _messages.Length - 1, true);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private string[] GenerateButtonOptions() {
|
||||||
|
List<string> neededEmojis = GetResultEmojis();
|
||||||
|
|
||||||
|
while (neededEmojis.Count < 6) {
|
||||||
|
string emoji;
|
||||||
|
do {
|
||||||
|
emoji = $"<sprite={Random.Range(0, NumEmojis)}>";
|
||||||
|
} while (neededEmojis.Contains(emoji));
|
||||||
|
neededEmojis.Add(emoji);
|
||||||
|
}
|
||||||
|
|
||||||
|
neededEmojis.Shuffle();
|
||||||
|
return neededEmojis.ToArray();
|
||||||
|
}
|
||||||
|
|
||||||
|
private List<string> GetResultEmojis() {
|
||||||
|
MatchCollection emojis = _emojiGetter.Matches(_currentJoke.AnswerMessage.Key);
|
||||||
|
|
||||||
|
List<string> emojiStrings = new();
|
||||||
|
foreach (Match emoji in emojis) {
|
||||||
|
emojiStrings.Add(emoji.Value);
|
||||||
|
}
|
||||||
|
|
||||||
|
return emojiStrings;
|
||||||
|
}
|
||||||
|
|
||||||
private void ModifyMessageText(string message, int index, bool isAnswer) {
|
private void ModifyMessageText(string message, int index, bool isAnswer) {
|
||||||
ModifyPreviousMessage(index);
|
ModifyPreviousMessage(index);
|
||||||
_messages[index].SetMessageText(message, true, isAnswer);
|
_messages[index].SetMessageText(message, true, isAnswer);
|
||||||
|
@ -80,12 +115,12 @@ namespace Messaging {
|
||||||
return _messages[index].SetMessageRealText(message, true, isAnswer);
|
return _messages[index].SetMessageRealText(message, true, isAnswer);
|
||||||
}
|
}
|
||||||
|
|
||||||
private Coroutine ModifyPreviousMessage(int index) {
|
private void ModifyPreviousMessage(int index) {
|
||||||
ModifyPreviousMessage(_messages[index].Text, _messages[index].RealText, index - 1,
|
ModifyPreviousMessage(_messages[index].Text, _messages[index].RealText, index - 1,
|
||||||
_messages[index].IsAnswer, _messages[index].IsReal);
|
_messages[index].IsAnswer, _messages[index].IsReal);
|
||||||
|
|
||||||
_messages[index].SetMessageText("", false, _messages[index].IsAnswer);
|
_messages[index].SetMessageText("", false, _messages[index].IsAnswer);
|
||||||
return _messages[index].SetMessageRealText("", false, _messages[index].IsAnswer);
|
_messages[index].SetMessageRealText("", false, _messages[index].IsAnswer);
|
||||||
}
|
}
|
||||||
|
|
||||||
private MessageData.MessageData GetRandomJoke() {
|
private MessageData.MessageData GetRandomJoke() {
|
||||||
|
|
14
Assets/Scripts/Utilities/RandomExtensions.cs
Normal file
14
Assets/Scripts/Utilities/RandomExtensions.cs
Normal file
|
@ -0,0 +1,14 @@
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace Utilities {
|
||||||
|
public static class RandomExtensions {
|
||||||
|
public static void Shuffle<T>(this List<T> array) {
|
||||||
|
int n = array.Count;
|
||||||
|
while (n > 1) {
|
||||||
|
int k = Random.Range(0, n--);
|
||||||
|
(array[n], array[k]) = (array[k], array[n]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
3
Assets/Scripts/Utilities/RandomExtensions.cs.meta
Normal file
3
Assets/Scripts/Utilities/RandomExtensions.cs.meta
Normal file
|
@ -0,0 +1,3 @@
|
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|
fileFormatVersion: 2
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||||||
|
guid: d3a2119b90024ecd94ba7fa9711378db
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|
timeCreated: 1706397620
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@ -34,7 +34,7 @@ TextureImporter:
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@ -48,7 +48,7 @@ TextureImporter:
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@ -72,7 +72,7 @@ TextureImporter:
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@ -34,7 +34,7 @@ TextureImporter:
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||||||
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||||||
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@ -48,7 +48,7 @@ TextureImporter:
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spritePivot: {x: 0.5, y: 0.5}
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spritePixelsToUnits: 16
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spriteGenerateFallbackPhysicsShape: 1
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spriteGenerateFallbackPhysicsShape: 1
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alphaUsage: 1
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||||||
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@ -72,7 +72,7 @@ TextureImporter:
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allowsAlphaSplitting: 0
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||||||
|
|
127
Assets/Sprites/enviarapagado.png.meta
Normal file
127
Assets/Sprites/enviarapagado.png.meta
Normal file
|
@ -0,0 +1,127 @@
|
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|
fileFormatVersion: 2
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||||||
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guid: d8f3c281772d8ce428ce642723fa4ef9
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||||||
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internalIDToNameTable: []
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||||||
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|
||||||
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||||||
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||||||
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||||||
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|
||||||
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||||||
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||||||
|
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||||||
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||||||
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|
||||||
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||||||
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||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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||||||
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|
||||||
|
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|
||||||
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||||||
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|
||||||
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||||||
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||||||
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alignment: 0
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spritePivot: {x: 0.5, y: 0.5}
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||||||
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spriteBorder: {x: 0, y: 0, z: 0, w: 0}
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||||||
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|
||||||
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||||||
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|
||||||
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|
||||||
|
applyGammaDecoding: 0
|
||||||
|
swizzle: 50462976
|
||||||
|
cookieLightType: 0
|
||||||
|
platformSettings:
|
||||||
|
- serializedVersion: 3
|
||||||
|
buildTarget: DefaultTexturePlatform
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
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||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
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||||||
|
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|
||||||
|
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||||||
|
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||||||
|
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buildTarget: Standalone
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
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||||||
|
buildTarget: Server
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|
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|
||||||
|
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|
||||||
|
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||||||
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
||||||
|
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|
||||||
|
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|
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|
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||||||
|
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||||||
|
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|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
Loading…
Add table
Add a link
Reference in a new issue