feature: Added message parser for better templating

This commit is contained in:
Gerard Gascón 2024-01-27 12:16:27 +01:00
parent 5c27b5e5b6
commit 11243f1474
9 changed files with 247 additions and 13 deletions

8
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Assets/Jokes/test.txt Normal file
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aaaccc|van 2:1234|y se cae el del medio

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using System.Collections.Generic;
namespace Messaging {
public static class MessageParser {
private const char MessageDifferentiator = '|';
public static KeyValuePair<string, string> SplitMessage(string message) {
string[] result = message.Split(MessageDifferentiator);
return new KeyValuePair<string, string>(result[0], result[1]);
}
}
}

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@ -8,24 +8,34 @@ namespace Messaging {
public class Message : MonoBehaviour { public class Message : MonoBehaviour {
public RectTransform RectTransform { private set; get; } public RectTransform RectTransform { private set; get; }
public string Text => messageText.text; public string Text => messageText.text;
public string RealText => realMessageText.text;
[SerializeField] private TMP_Text messageText; [SerializeField] private TMP_Text messageText;
[SerializeField] private TMP_Text realMessageText;
private TextTyper _textTyper; private TextTyper _textTyper;
private TextTyper _realTextTyper;
private Coroutine _typingCoroutine; private Coroutine _typingCoroutine;
private Coroutine _realTypingCoroutine;
private void Awake() { private void Awake() {
RectTransform = GetComponent<RectTransform>(); RectTransform = GetComponent<RectTransform>();
_textTyper = new TextTyper(messageText); _textTyper = new TextTyper(messageText);
_realTextTyper = new TextTyper(realMessageText);
} }
public void SetMessageText(string text, bool animate) { public void SetMessageText(string text, bool animate) =>
this.EnsureCoroutineStopped(ref _typingCoroutine); SetText(ref _typingCoroutine, messageText, _textTyper, text, animate);
public void SetMessageRealText(string text, bool animate) =>
SetText(ref _realTypingCoroutine, realMessageText, _realTextTyper, text, animate);
private void SetText(ref Coroutine routine, TMP_Text tmpText, TextTyper typer, string text, bool animate) {
this.EnsureCoroutineStopped(ref routine);
if (animate) if (animate)
_typingCoroutine = StartCoroutine(_textTyper.AnimateTextIn(text, null)); routine = StartCoroutine(typer.AnimateTextIn(text, null));
else else
messageText.text = text; tmpText.text = text;
} }
} }
} }

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@ -1,32 +1,61 @@
using System; using System;
using System.Text.RegularExpressions;
using System.Threading.Tasks; using System.Threading.Tasks;
using UnityEngine; using UnityEngine;
namespace Messaging { namespace Messaging {
public class MessageManager : MonoBehaviour{ public class MessageManager : MonoBehaviour {
[SerializeField] private MessageStructureGenerator messageStructureGenerator; [SerializeField] private MessageStructureGenerator messageStructureGenerator;
private Message[] _messages; private Message[] _messages;
[SerializeField] private TextAsset textAsset;
private void Awake() { private void Awake() {
_messages = messageStructureGenerator.GenerateMessages(); _messages = messageStructureGenerator.GenerateMessages();
} }
private async void Start() {
string[] fLines = textAsset.text.Split(':');
int i = 0;
while (Application.isPlaying) {
Debug.Log(textAsset.text);
CreateMessage(MessageParser.SplitMessage(fLines[i % 2]).Key);
++i;
await Task.Delay(2000);
}
}
public void CreateMessage(string message) { public void CreateMessage(string message) {
ModifyMessageText(message, _messages.Length - 1); ModifyMessageText(message, _messages.Length - 1);
} }
public void CreateRealMessage(string message) {
ModifyRealMessageText(message, _messages.Length - 1);
}
private void ModifyMessageText(string message, int index) { private void ModifyMessageText(string message, int index) {
ModifyPreviousMessageText(_messages[index].Text, index - 1); ModifyPreviousMessageText(_messages[index].Text, index - 1);
_messages[index].SetMessageText(message, true); _messages[index].SetMessageText(message, true);
} }
private void ModifyRealMessageText(string message, int index) {
ModifyPreviousRealMessageText(_messages[index].Text, index - 1);
_messages[index].SetMessageRealText(message, true);
}
private void ModifyPreviousMessageText(string message, int index) { private void ModifyPreviousMessageText(string message, int index) {
if(index < 0) return; if (index < 0) return;
ModifyPreviousMessageText(_messages[index].Text, index - 1); ModifyPreviousMessageText(_messages[index].Text, index - 1);
_messages[index].SetMessageText(message, false); _messages[index].SetMessageText(message, false);
} }
private void ModifyPreviousRealMessageText(string message, int index) {
if (index < 0) return;
ModifyPreviousRealMessageText(_messages[index].RealText, index - 1);
_messages[index].SetMessageRealText(message, false);
}
} }
} }