Loading Assets/Scenes/Main.unity +1 −1 Original line number Diff line number Diff line Loading @@ -1500,7 +1500,7 @@ MonoBehaviour: m_PreserveAspect: 0 m_FillCenter: 1 m_FillMethod: 1 m_FillAmount: 1 m_FillAmount: 0 m_FillClockwise: 1 m_FillOrigin: 0 m_UseSpriteMesh: 0 Loading Assets/Scripts/Flow/ProgressBar.cs +2 −1 Original line number Diff line number Diff line using System; using DG.Tweening; using UnityEngine; using UnityEngine.UI; Loading @@ -23,7 +24,7 @@ namespace Flow { private void UpdateFill() { float fillPercentage = _progressDone / (float)numberToWin; bar.fillAmount = fillPercentage; bar.DOFillAmount(fillPercentage, .25f); } } } No newline at end of file Loading
Assets/Scenes/Main.unity +1 −1 Original line number Diff line number Diff line Loading @@ -1500,7 +1500,7 @@ MonoBehaviour: m_PreserveAspect: 0 m_FillCenter: 1 m_FillMethod: 1 m_FillAmount: 1 m_FillAmount: 0 m_FillClockwise: 1 m_FillOrigin: 0 m_UseSpriteMesh: 0 Loading
Assets/Scripts/Flow/ProgressBar.cs +2 −1 Original line number Diff line number Diff line using System; using DG.Tweening; using UnityEngine; using UnityEngine.UI; Loading @@ -23,7 +24,7 @@ namespace Flow { private void UpdateFill() { float fillPercentage = _progressDone / (float)numberToWin; bar.fillAmount = fillPercentage; bar.DOFillAmount(fillPercentage, .25f); } } } No newline at end of file