39 lines
886 B
C#
39 lines
886 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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public class GameManager : MonoBehaviour{
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[SerializeField, Range(1f, 6f)] int numberOfButtons = 1;
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int remainingButtons;
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[SerializeField] int nextScene;
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[SerializeField, Range(0f, 10f)] float transitionDelay = 2f;
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[SerializeField] Animator transition;
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public static GameManager instance;
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void Awake(){
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instance = this;
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}
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// Start is called before the first frame update
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void Start(){
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remainingButtons = numberOfButtons;
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}
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public void ButtonPressed(){
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remainingButtons--;
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if(remainingButtons == 0){
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StartCoroutine(Transition());
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}
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}
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IEnumerator Transition(){
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yield return new WaitForSeconds(transitionDelay);
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transition.SetTrigger("Transition");
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yield return new WaitForSeconds(.5f);
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SceneManager.LoadSceneAsync(nextScene);
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}
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}
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