This commit is contained in:
Gerard Gascón 2025-04-24 17:33:35 +02:00
commit 27755409e3
195 changed files with 146336 additions and 0 deletions

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class StartGame : MonoBehaviour{
[SerializeField] float force = 5f, forceOffset = .5f;
Rigidbody rb;
bool started;
// Start is called before the first frame update
void Awake(){
rb = GetComponent<Rigidbody>();
}
void Update(){
if (Input.GetKeyDown(KeyCode.Return) || Input.GetKeyDown(KeyCode.P))
Play();
}
public void Play(){
if (started) return;
rb.AddForceAtPosition(transform.forward * force, transform.position + transform.up * forceOffset, ForceMode.Impulse);
FindObjectOfType<ObjectPlacer>().playing = true;
started = true;
}
}