Controller-Slide-Presenter/SlidePresenter/InputSender/WindowsInputSender.cs

49 lines
No EOL
1.1 KiB
C#

#if OS_WINDOWS
using System.Runtime.InteropServices;
using Win32Api;
namespace SwitchSlidePresenter.InputSender;
public class WindowsInputSender : IInputSender {
private const uint INPUT_KEYBOARD = 1;
private const ushort VK_NEXT = 0x22;
private const ushort VK_PRIOR = 0x21;
private const uint KEYEVENTF_KEYDOWN = 0x0000;
private const uint KEYEVENTF_KEYUP = 0x0002;
public void NextSlide() => SimulateKeyPress(VK_NEXT);
public void PreviousSlide() => SimulateKeyPress(VK_PRIOR);
private static void SimulateKeyPress(ushort keyCode) {
Input[] inputs = new Input[2];
inputs[0] = new Input {
type = INPUT_KEYBOARD,
u = new InputUnion {
ki = new KeyboardInput {
wVk = keyCode,
wScan = 0,
dwFlags = KEYEVENTF_KEYDOWN,
time = 0,
dwExtraInfo = IntPtr.Zero
}
}
};
inputs[1] = new Input {
type = INPUT_KEYBOARD,
u = new InputUnion {
ki = new KeyboardInput {
wVk = keyCode,
wScan = 0,
dwFlags = KEYEVENTF_KEYUP,
time = 0,
dwExtraInfo = IntPtr.Zero
}
}
};
Win32Api.Win32Api.SendInput((uint)inputs.Length, inputs, Marshal.SizeOf(typeof(Input)));
}
}
#endif