feat: run joycon.net sample
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4 changed files with 216 additions and 4 deletions
15
.idea/.idea.SwitchSlidePresenter/.idea/git_toolbox_prj.xml
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.idea/.idea.SwitchSlidePresenter/.idea/git_toolbox_prj.xml
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="GitToolBoxProjectSettings">
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<option name="commitMessageIssueKeyValidationOverride">
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<BoolValueOverride>
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<option name="enabled" value="true" />
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</BoolValueOverride>
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</option>
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<option name="commitMessageValidationEnabledOverride">
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<BoolValueOverride>
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<option name="enabled" value="true" />
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</BoolValueOverride>
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</option>
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</component>
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</project>
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15
Program.cs
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Program.cs
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namespace SwitchSlidePresenter;
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using HidSharp;
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using System.Text;
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using wtf.cluster.JoyCon;
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using wtf.cluster.JoyCon.Calibration;
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using wtf.cluster.JoyCon.ExtraData;
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using wtf.cluster.JoyCon.HomeLed;
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using wtf.cluster.JoyCon.InputReports;
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using wtf.cluster.JoyCon.Rumble;
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namespace SwitchSlidePresenter {
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class Program {
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static void Main(string[] args) {
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Console.WriteLine("Hello, World!");
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static async Task Main(string[] args) {
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await Tutorial.Execute();
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}
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}
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}
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<Nullable>enable</Nullable>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="JoyCon.NET" Version="1.0.1" />
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</ItemGroup>
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</Project>
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184
Tutorial.cs
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184
Tutorial.cs
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using HidSharp;
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using System.Text;
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using wtf.cluster.JoyCon;
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using wtf.cluster.JoyCon.Calibration;
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using wtf.cluster.JoyCon.ExtraData;
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using wtf.cluster.JoyCon.HomeLed;
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using wtf.cluster.JoyCon.InputReports;
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using wtf.cluster.JoyCon.Rumble;
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namespace SwitchSlidePresenter {
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public class Tutorial {
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public static async Task Execute() {
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Console.OutputEncoding = Encoding.UTF8;
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HidDevice? device = null;
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// Get a list of all HID devices
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DeviceList list = DeviceList.Local;
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if (OperatingSystem.IsWindows()) {
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// Get all devices developed by Nintendo by vendor ID
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var nintendos = list.GetHidDevices(0x057e);
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// Get the first Nintendo controller
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device = nintendos.FirstOrDefault();
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// It works fine for Windows, but...
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} else {
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// Linux has more complicated HID device management, we can't get device's vendor ID,
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// so let's filter devices by their report descriptor
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// It should work in Windows too, so it's more multiplatform solution
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var hidDevices = list.GetHidDevices();
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foreach (var d in hidDevices) {
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var rd = d.GetReportDescriptor();
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if (rd != null) {
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if (
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rd.OutputReports.Count() == 4
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&& rd.OutputReports.Count(r => r.ReportID == 0x01) == 1
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&& rd.OutputReports.Count(r => r.ReportID == 0x10) == 1
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&& rd.OutputReports.Count(r => r.ReportID == 0x11) == 1
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&& rd.OutputReports.Count(r => r.ReportID == 0x12) == 1
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&& rd.InputReports.Count() == 6
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&& rd.InputReports.Count(r => r.ReportID == 0x21) == 1
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&& rd.InputReports.Count(r => r.ReportID == 0x30) == 1
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&& rd.InputReports.Count(r => r.ReportID == 0x31) == 1
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&& rd.InputReports.Count(r => r.ReportID == 0x32) == 1
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&& rd.InputReports.Count(r => r.ReportID == 0x33) == 1
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&& rd.InputReports.Count(r => r.ReportID == 0x3F) == 1
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) {
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device = d;
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break;
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}
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}
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}
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}
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if (device == null) {
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Console.WriteLine("No controller. Please connect Joy-Con or Pro controller via Bluetooth.");
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return;
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}
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// Create a new JoyCon instance based on the HID device
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var joycon = new JoyCon(device);
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// Start controller polling
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joycon.Start();
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// First of all, we need to set format of the input reports,
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// most of the time you will need to use InputReportMode.Full mode
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await joycon.SetInputReportModeAsync(JoyCon.InputReportType.Full);
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// Get some information about the controller
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DeviceInfo deviceInfo = await joycon.GetDeviceInfoAsync();
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Console.WriteLine(
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$"Type: {deviceInfo.ControllerType}, Firmware: {deviceInfo.FirmwareVersionMajor}.{deviceInfo.FirmwareVersionMinor}");
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var serial = await joycon.GetSerialNumberAsync();
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Console.WriteLine($"Serial number: {serial ?? "<none>"}");
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ControllerColors? colors = await joycon.GetColorsAsync();
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if (colors != null) {
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Console.WriteLine($"Body color: {colors.BodyColor}, buttons color: {colors.ButtonsColor}");
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} else {
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Console.WriteLine("Colors not specified, seems like the controller is grey.");
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}
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// Enable IMU (accelerometer and gyroscope)
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await joycon.EnableImuAsync(true);
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// Enable rumble feature (it's enabled by default, actually)
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await joycon.EnableRumbleAsync(true);
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// You can control LEDs on the controller
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await joycon.SetPlayerLedsAsync(JoyCon.LedState.Off, JoyCon.LedState.On, JoyCon.LedState.Off,
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JoyCon.LedState.Blinking);
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// Get factory calibration data
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CalibrationData facCal = await joycon.GetFactoryCalibrationAsync();
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// Get user calibration data
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CalibrationData userCal = await joycon.GetUserCalibrationAsync();
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// Combine both calibrations, e.g. user calibration has higher priority
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CalibrationData calibration = facCal + userCal;
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// Get some parameters for the sticks
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StickParametersSet sticksParameters = await joycon.GetStickParametersAsync();
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// Home LED dimming pattern demo. Useless, but fun.
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await joycon.SetHomeLedDimmingPatternAsync(new HomeLedDimmingPattern {
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StepDurationBase = 4, // base duration is 40ms
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StartLedBrightness = 0, // 0%, off
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FullCyclesNumber = 0, // infinite
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HomeLedDimmingSteps = {
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new HomeLedDimmingStep {
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LedBrightness = 0x0F, // 100%
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TransitionDuration = 2, // base * 2 = 40ms * 2 = 80ms
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PauseDuration = 4, // base * 4 = 40ms * 4 = 160ms
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},
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new HomeLedDimmingStep {
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LedBrightness = 0x00, // LED off
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TransitionDuration = 2, // base * 2 = 40ms * 2 = 80ms
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PauseDuration = 4, // base * 4 = 40ms * 4 = 160ms
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},
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new HomeLedDimmingStep { LedBrightness = 0x0F, TransitionDuration = 2, PauseDuration = 4 },
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new HomeLedDimmingStep { LedBrightness = 0x00, TransitionDuration = 2, PauseDuration = 4 },
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new HomeLedDimmingStep { LedBrightness = 0x0F, TransitionDuration = 2, PauseDuration = 4 },
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new HomeLedDimmingStep { LedBrightness = 0x00, TransitionDuration = 2, PauseDuration = 4 },
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new HomeLedDimmingStep {
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LedBrightness = 0x08, // 50%
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TransitionDuration = 8, // base * 8 = 40ms * 8 = 320ms
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PauseDuration = 4, // base * 8 = 40ms * 8 = 320ms
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},
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new HomeLedDimmingStep {
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LedBrightness = 0x00, // LED off
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TransitionDuration = 8, // base * 8 = 40ms * 8 = 320ms
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PauseDuration = 15, // base * 15 = 40ms * 15 = 600ms
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}
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},
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});
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// Save the current cursor position
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(var cX, var cY) = (Console.CursorLeft, Console.CursorTop);
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// Subscribe to the input reports
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joycon.ReportReceived += (sender, input) => {
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Console.SetCursorPosition(cX, cY);
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// Check the type of the input report, most likely it will be InputWithImu
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if (input is InputFullWithImu j) {
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// Some base data from the controller
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Console.WriteLine(
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$"LeftStick: ({j.LeftStick}), RightStick: ({j.RightStick}), Buttons: ({j.Buttons}), Battery: {j.Battery}, Charging: {j.Charging} ");
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// But we need calibrated data
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StickPositionCalibrated leftStickCalibrated =
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j.LeftStick.GetCalibrated(calibration.LeftStickCalibration!,
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sticksParameters.LeftStickParameters.DeadZone);
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StickPositionCalibrated rightStickCalibrated =
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j.RightStick.GetCalibrated(calibration.RightStickCalibration!,
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sticksParameters.RightStickParameters.DeadZone);
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Console.WriteLine(
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$"Calibrated LeftStick: (({leftStickCalibrated}), RightStick: ({rightStickCalibrated})) ");
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// And accelerometer and gyroscope data
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ImuFrameCalibrated calibratedImu = j.Imu.Frames[0].GetCalibrated(calibration.ImuCalibration!);
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Console.WriteLine($"Calibrated IMU: ({calibratedImu}) ");
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} else {
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Console.WriteLine($"Invalid input report type: {input.GetType()}");
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}
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return Task.CompletedTask;
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};
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// Error handling
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joycon.StoppedOnError += new JoyCon.StoppedOnErrorHandler((_, ex) => {
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Console.WriteLine();
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Console.WriteLine($"Critical error: {ex.Message}");
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Console.WriteLine("Controller polling stopped.");
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Environment.Exit(1);
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return Task.CompletedTask;
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});
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// Periodically send rumble command to the controller
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var rumbleTimer = new Timer(async _ => {
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try {
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await joycon.WriteRumble(new RumbleSet(new RumbleData(40.9, 1), new RumbleData(65, 1)));
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}
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catch (Exception e) {
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Console.WriteLine($"Rumble error: {e.Message}");
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}
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}, null, 0, 1000);
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Console.ReadKey();
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await rumbleTimer.DisposeAsync();
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joycon.Stop();
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Console.WriteLine();
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Console.WriteLine("Stopped.");
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}
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}
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}
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