feat: run joycon.net sample

This commit is contained in:
Gerard Gascón 2024-06-06 17:24:59 +02:00
parent 0c6f5efe0c
commit c2cecd9b3c
4 changed files with 216 additions and 4 deletions

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namespace SwitchSlidePresenter; using HidSharp;
using System.Text;
using wtf.cluster.JoyCon;
using wtf.cluster.JoyCon.Calibration;
using wtf.cluster.JoyCon.ExtraData;
using wtf.cluster.JoyCon.HomeLed;
using wtf.cluster.JoyCon.InputReports;
using wtf.cluster.JoyCon.Rumble;
class Program { namespace SwitchSlidePresenter {
static void Main(string[] args) { class Program {
Console.WriteLine("Hello, World!"); static async Task Main(string[] args) {
await Tutorial.Execute();
}
} }
} }

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<Nullable>enable</Nullable> <Nullable>enable</Nullable>
</PropertyGroup> </PropertyGroup>
<ItemGroup>
<PackageReference Include="JoyCon.NET" Version="1.0.1" />
</ItemGroup>
</Project> </Project>

184
Tutorial.cs Normal file
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using HidSharp;
using System.Text;
using wtf.cluster.JoyCon;
using wtf.cluster.JoyCon.Calibration;
using wtf.cluster.JoyCon.ExtraData;
using wtf.cluster.JoyCon.HomeLed;
using wtf.cluster.JoyCon.InputReports;
using wtf.cluster.JoyCon.Rumble;
namespace SwitchSlidePresenter {
public class Tutorial {
public static async Task Execute() {
Console.OutputEncoding = Encoding.UTF8;
HidDevice? device = null;
// Get a list of all HID devices
DeviceList list = DeviceList.Local;
if (OperatingSystem.IsWindows()) {
// Get all devices developed by Nintendo by vendor ID
var nintendos = list.GetHidDevices(0x057e);
// Get the first Nintendo controller
device = nintendos.FirstOrDefault();
// It works fine for Windows, but...
} else {
// Linux has more complicated HID device management, we can't get device's vendor ID,
// so let's filter devices by their report descriptor
// It should work in Windows too, so it's more multiplatform solution
var hidDevices = list.GetHidDevices();
foreach (var d in hidDevices) {
var rd = d.GetReportDescriptor();
if (rd != null) {
if (
rd.OutputReports.Count() == 4
&& rd.OutputReports.Count(r => r.ReportID == 0x01) == 1
&& rd.OutputReports.Count(r => r.ReportID == 0x10) == 1
&& rd.OutputReports.Count(r => r.ReportID == 0x11) == 1
&& rd.OutputReports.Count(r => r.ReportID == 0x12) == 1
&& rd.InputReports.Count() == 6
&& rd.InputReports.Count(r => r.ReportID == 0x21) == 1
&& rd.InputReports.Count(r => r.ReportID == 0x30) == 1
&& rd.InputReports.Count(r => r.ReportID == 0x31) == 1
&& rd.InputReports.Count(r => r.ReportID == 0x32) == 1
&& rd.InputReports.Count(r => r.ReportID == 0x33) == 1
&& rd.InputReports.Count(r => r.ReportID == 0x3F) == 1
) {
device = d;
break;
}
}
}
}
if (device == null) {
Console.WriteLine("No controller. Please connect Joy-Con or Pro controller via Bluetooth.");
return;
}
// Create a new JoyCon instance based on the HID device
var joycon = new JoyCon(device);
// Start controller polling
joycon.Start();
// First of all, we need to set format of the input reports,
// most of the time you will need to use InputReportMode.Full mode
await joycon.SetInputReportModeAsync(JoyCon.InputReportType.Full);
// Get some information about the controller
DeviceInfo deviceInfo = await joycon.GetDeviceInfoAsync();
Console.WriteLine(
$"Type: {deviceInfo.ControllerType}, Firmware: {deviceInfo.FirmwareVersionMajor}.{deviceInfo.FirmwareVersionMinor}");
var serial = await joycon.GetSerialNumberAsync();
Console.WriteLine($"Serial number: {serial ?? "<none>"}");
ControllerColors? colors = await joycon.GetColorsAsync();
if (colors != null) {
Console.WriteLine($"Body color: {colors.BodyColor}, buttons color: {colors.ButtonsColor}");
} else {
Console.WriteLine("Colors not specified, seems like the controller is grey.");
}
// Enable IMU (accelerometer and gyroscope)
await joycon.EnableImuAsync(true);
// Enable rumble feature (it's enabled by default, actually)
await joycon.EnableRumbleAsync(true);
// You can control LEDs on the controller
await joycon.SetPlayerLedsAsync(JoyCon.LedState.Off, JoyCon.LedState.On, JoyCon.LedState.Off,
JoyCon.LedState.Blinking);
// Get factory calibration data
CalibrationData facCal = await joycon.GetFactoryCalibrationAsync();
// Get user calibration data
CalibrationData userCal = await joycon.GetUserCalibrationAsync();
// Combine both calibrations, e.g. user calibration has higher priority
CalibrationData calibration = facCal + userCal;
// Get some parameters for the sticks
StickParametersSet sticksParameters = await joycon.GetStickParametersAsync();
// Home LED dimming pattern demo. Useless, but fun.
await joycon.SetHomeLedDimmingPatternAsync(new HomeLedDimmingPattern {
StepDurationBase = 4, // base duration is 40ms
StartLedBrightness = 0, // 0%, off
FullCyclesNumber = 0, // infinite
HomeLedDimmingSteps = {
new HomeLedDimmingStep {
LedBrightness = 0x0F, // 100%
TransitionDuration = 2, // base * 2 = 40ms * 2 = 80ms
PauseDuration = 4, // base * 4 = 40ms * 4 = 160ms
},
new HomeLedDimmingStep {
LedBrightness = 0x00, // LED off
TransitionDuration = 2, // base * 2 = 40ms * 2 = 80ms
PauseDuration = 4, // base * 4 = 40ms * 4 = 160ms
},
new HomeLedDimmingStep { LedBrightness = 0x0F, TransitionDuration = 2, PauseDuration = 4 },
new HomeLedDimmingStep { LedBrightness = 0x00, TransitionDuration = 2, PauseDuration = 4 },
new HomeLedDimmingStep { LedBrightness = 0x0F, TransitionDuration = 2, PauseDuration = 4 },
new HomeLedDimmingStep { LedBrightness = 0x00, TransitionDuration = 2, PauseDuration = 4 },
new HomeLedDimmingStep {
LedBrightness = 0x08, // 50%
TransitionDuration = 8, // base * 8 = 40ms * 8 = 320ms
PauseDuration = 4, // base * 8 = 40ms * 8 = 320ms
},
new HomeLedDimmingStep {
LedBrightness = 0x00, // LED off
TransitionDuration = 8, // base * 8 = 40ms * 8 = 320ms
PauseDuration = 15, // base * 15 = 40ms * 15 = 600ms
}
},
});
// Save the current cursor position
(var cX, var cY) = (Console.CursorLeft, Console.CursorTop);
// Subscribe to the input reports
joycon.ReportReceived += (sender, input) => {
Console.SetCursorPosition(cX, cY);
// Check the type of the input report, most likely it will be InputWithImu
if (input is InputFullWithImu j) {
// Some base data from the controller
Console.WriteLine(
$"LeftStick: ({j.LeftStick}), RightStick: ({j.RightStick}), Buttons: ({j.Buttons}), Battery: {j.Battery}, Charging: {j.Charging} ");
// But we need calibrated data
StickPositionCalibrated leftStickCalibrated =
j.LeftStick.GetCalibrated(calibration.LeftStickCalibration!,
sticksParameters.LeftStickParameters.DeadZone);
StickPositionCalibrated rightStickCalibrated =
j.RightStick.GetCalibrated(calibration.RightStickCalibration!,
sticksParameters.RightStickParameters.DeadZone);
Console.WriteLine(
$"Calibrated LeftStick: (({leftStickCalibrated}), RightStick: ({rightStickCalibrated})) ");
// And accelerometer and gyroscope data
ImuFrameCalibrated calibratedImu = j.Imu.Frames[0].GetCalibrated(calibration.ImuCalibration!);
Console.WriteLine($"Calibrated IMU: ({calibratedImu}) ");
} else {
Console.WriteLine($"Invalid input report type: {input.GetType()}");
}
return Task.CompletedTask;
};
// Error handling
joycon.StoppedOnError += new JoyCon.StoppedOnErrorHandler((_, ex) => {
Console.WriteLine();
Console.WriteLine($"Critical error: {ex.Message}");
Console.WriteLine("Controller polling stopped.");
Environment.Exit(1);
return Task.CompletedTask;
});
// Periodically send rumble command to the controller
var rumbleTimer = new Timer(async _ => {
try {
await joycon.WriteRumble(new RumbleSet(new RumbleData(40.9, 1), new RumbleData(65, 1)));
}
catch (Exception e) {
Console.WriteLine($"Rumble error: {e.Message}");
}
}, null, 0, 1000);
Console.ReadKey();
await rumbleTimer.DisposeAsync();
joycon.Stop();
Console.WriteLine();
Console.WriteLine("Stopped.");
}
}
}