Commit 42f5ed78 authored by Gerard Gascón's avatar Gerard Gascón
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refactor: Moved wiimote reading to event-based calls

parent e8996a38
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+140 −0
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+5 −2
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@@ -16,7 +16,7 @@ public class JoyConRead : IGamepadReader {

		HidDevice? device = GetHidDevice();
		if (device == null) {
			Console.WriteLine("No controller. Please connect Joy-Con or Pro controller via Bluetooth.");
			Console.WriteLine("No controller. Please connect Joy-Con via Bluetooth.");
			Console.WriteLine("Press any key to exit program.");
			Console.ReadKey();
			return;
@@ -39,11 +39,14 @@ public class JoyConRead : IGamepadReader {

		Console.WriteLine("JoyCon ready for presenting.");
		Console.WriteLine("Press Enter to exit program.");
		while (Console.ReadKey().Key != ConsoleKey.Enter) { }
		while (Console.ReadKey().Key != ConsoleKey.Enter) {
			await Task.Yield();
		}
		joycon.Stop();

		Console.WriteLine();
		Console.WriteLine("Stopped.");
		await Task.CompletedTask;
	}

	private static async Task LogDeviceInfo(JoyCon joycon) {
+23 −32
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@@ -6,39 +6,37 @@ public class WiimoteRead : IGamepadReader {
	public event Action NextSlide;
	public event Action PrevSlide;

	private const int RetryDelay = 1000;

	public async Task Read() {
		Wiimote wiimote = new();
		while (string.IsNullOrEmpty(wiimote.HIDDevicePath)) {
		wiimote.Connect();

		if (string.IsNullOrEmpty(wiimote.HIDDevicePath)) {
				Console.WriteLine("Wiimote connection failed, trying again...");
				await Task.Delay(RetryDelay);
			} else {
				Console.WriteLine("Wiimote ready for presenting!");
			}
			Console.WriteLine("No controller. Please connect Wiimote via Bluetooth.");
			Console.WriteLine("Press any key to exit program.");
			Console.ReadKey();
			return;
		}

		ButtonState previousState = wiimote.WiimoteState.ButtonState;
		while (true) {
			if (PreviousPressed(wiimote.WiimoteState.ButtonState, previousState)) {
				PrevSlide?.Invoke();
			}
			if (NextPressed(wiimote.WiimoteState.ButtonState, previousState)) {
				NextSlide?.Invoke();
			}
			previousState = wiimote.WiimoteState.ButtonState;
		wiimote.WiimoteChanged += WiimoteChanged;

		Console.WriteLine("Wiimote ready for presenting.");
		Console.WriteLine("Press Enter to exit program.");
		while (Console.ReadKey().Key != ConsoleKey.Enter) {
			await Task.Yield();

			if (!Console.KeyAvailable || Console.ReadKey().Key != ConsoleKey.Enter)
				continue;
		}
		wiimote.Disconnect();

		Console.WriteLine();
		Console.WriteLine("Stopped.");
			break;
		await Task.CompletedTask;
	}

	private void WiimoteChanged(object? sender, WiimoteChangedEventArgs e) {
		if (PreviousPressed(e.WiimoteState.ButtonState)) {
			PrevSlide?.Invoke();
		}
		if (NextPressed(e.WiimoteState.ButtonState)) {
			NextSlide?.Invoke();
		}
	}

@@ -48,11 +46,4 @@ public class WiimoteRead : IGamepadReader {
	private static bool NextPressed(ButtonState input) {
		return input.A || input.Right;
	}

	private static bool PreviousPressed(ButtonState input, ButtonState previousState) {
		return PreviousPressed(input) && !PreviousPressed(previousState);
	}
	private static bool NextPressed(ButtonState input, ButtonState previousState) {
		return NextPressed(input) && !NextPressed(previousState);
	}
}
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