Chess-II-Counterattack/Assets/Scripts/Sound.cs
Gerard Gascón 78b901484a init
2025-04-24 17:43:50 +02:00

22 lines
437 B
C#

using UnityEngine.Audio;
using UnityEngine;
[System.Serializable]
public class Sound{
public string name;
public AudioClip clip;
[Space]
[Range(0, 1)] public float volume;
[Range(0, 1)] public float volumeVariance = 0f;
[Space]
[Range(.1f, 3)] public float pitch;
[Range(0, 1)] public float pitchVariance = 0f;
[Space]
public bool loop;
[HideInInspector] public AudioSource source;
}