22 lines
437 B
C#
22 lines
437 B
C#
using UnityEngine.Audio;
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using UnityEngine;
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[System.Serializable]
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public class Sound{
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public string name;
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public AudioClip clip;
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[Space]
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[Range(0, 1)] public float volume;
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[Range(0, 1)] public float volumeVariance = 0f;
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[Space]
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[Range(.1f, 3)] public float pitch;
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[Range(0, 1)] public float pitchVariance = 0f;
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[Space]
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public bool loop;
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[HideInInspector] public AudioSource source;
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}
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