using UnityEngine.Audio; using UnityEngine; [System.Serializable] public class Sound{ public string name; public AudioClip clip; [Space] [Range(0, 1)] public float volume; [Range(0, 1)] public float volumeVariance = 0f; [Space] [Range(.1f, 3)] public float pitch; [Range(0, 1)] public float pitchVariance = 0f; [Space] public bool loop; [HideInInspector] public AudioSource source; }