using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class SceneLoader : MonoBehaviour{ [System.Serializable] public enum DifficultySelected {Easy, Hard} public DifficultySelected difficultySelected; Animator anim; public static SceneLoader instance; void Awake(){ if(instance == null){ instance = this; }else{ Destroy(gameObject); return; } DontDestroyOnLoad(gameObject); anim = GetComponent(); } public void LoadScene(int scene, DifficultySelected difficulty){ anim.SetTrigger("FadeOut"); StartCoroutine(SceneChange(scene, difficulty)); } IEnumerator SceneChange(int scene, DifficultySelected difficulty){ yield return new WaitForSeconds(1); difficultySelected = difficulty; AsyncOperation operation = SceneManager.LoadSceneAsync(scene); while (!operation.isDone) yield return null; if (operation.isDone){ anim.SetTrigger("FadeIn"); } } }