34 lines
		
	
	
	
		
			765 B
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			34 lines
		
	
	
	
		
			765 B
		
	
	
	
		
			C#
		
	
	
	
	
	
| using System.Collections;
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| using System.Collections.Generic;
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| using UnityEngine;
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| 
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| public class FireChildSystems : MonoBehaviour
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| {
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|     public bool destroyOnEnd = true;
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|     public string soundKey = "";
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| 
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|     [ContextMenu("Fire Shurikens")]
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|     void fireChildParticles()
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|     {
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|         foreach(ParticleSystem ps in GetComponentsInChildren<ParticleSystem>())
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|         {
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|             ps.Play();            
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|         }
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|         if (soundKey.Length != 0)
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|             AudioManager.instance.PlayOneShot(soundKey);
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|     }
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| 
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|     private void Start()
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|     {
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|         fireChildParticles();
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|         Invoke(nameof(Autodestroy), 4);
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|     }
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| 
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|     void Autodestroy()
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|     {
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|         if (destroyOnEnd)
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|             Destroy(gameObject);
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|         else
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|             gameObject.SetActive(false);
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|     }
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| }
 | 
