CD-ROOM/Assets/Scripts/Enemies/GusilightController.cs
Gerard Gascón 341a877b4a init
2025-04-24 17:37:25 +02:00

147 lines
4.7 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.AI;
public class GusilightController : MonoBehaviour, IPooledObject{
[Header("Lifes")]
[SerializeField] GameObject life1 = default;
[SerializeField] GameObject life2 = default;
[SerializeField] GameObject life3 = default;
int life;
Rigidbody rb;
[Space]
[SerializeField, Range(0, 1)] float rotationSpeed = .5f;
[SerializeField, Range(0, 3)] float attackRotationSpeed = 1.5f;
[SerializeField] float regainMobilityDelay = 1f;
[SerializeField] float patrolingSpeed = 2f;
[SerializeField] float speed = 4f;
[SerializeField] Animator anim = default;
bool patroling, rotationSelected, playerDetected, walking;
Vector3 posToGo;
PlayerController player;
BoxCollider boxCollider;
[HideInInspector] public EnemySpawner spawner;
[HideInInspector] public RoomTrigger room;
NavMeshAgent agent;
// Start is called before the first frame update
void Awake(){
boxCollider = GetComponent<BoxCollider>();
player = FindObjectOfType<PlayerController>();
agent = GetComponent<NavMeshAgent>();
agent.speed = speed;
rb = GetComponent<Rigidbody>();
}
public void OnObjectSpawn(){
life1.SetActive(false);
life2.SetActive(false);
life3.SetActive(false);
rb.isKinematic = true;
boxCollider.isTrigger = false;
agent.Warp(transform.position);
playerDetected = false;
life = 3;
}
void Update(){
if (playerDetected){
if (walking){
agent.SetDestination(player.transform.position);
agent.isStopped = false;
}
}else{
if (!patroling && !rotationSelected){
posToGo = transform.position + new Vector3(Random.Range(-5f, 5f), 0, Random.Range(-5f, 5f));
StartCoroutine(Patrol());
rotationSelected = true;
patroling = true;
}
}
}
void OnCollisionEnter(Collision col){
if (col.gameObject.CompareTag("Disk")){
if (!playerDetected){
rb.isKinematic = false;
playerDetected = true;
walking = true;
}else{
switch (life){
case 3:
life3.SetActive(true);
break;
case 2:
life2.SetActive(true);
break;
case 1:
life1.SetActive(true);
agent.isStopped = true;
break;
}
life--;
if (life == 0){
gameObject.SetActive(false);
player.percentage += Utils.RAM_cleanseBig;
room.Die(gameObject);
GameMaster.Instance.Pooler.SpawnFromPool("EnemyExplosion", transform.position);
if (Utils.spawnDisk())
GameMaster.Instance.Pooler.SpawnFromPool("DiskPickup", transform.position);
}
}
col.gameObject.GetComponent<Rigidbody>().velocity = Vector3.zero;
}
}
void OnTriggerEnter(Collider col){
if (col.CompareTag("Disk")){
if (!playerDetected){
rb.isKinematic = false;
playerDetected = true;
walking = true;
}else{
switch (life){
case 3:
life3.SetActive(true);
break;
case 2:
life2.SetActive(true);
break;
case 1:
life1.SetActive(true);
agent.isStopped = true;
break;
}
life--;
if(life == 0){
player.percentage += Utils.RAM_cleanseBig;
gameObject.SetActive(false);
room.Die(gameObject);
GameMaster.Instance.Pooler.SpawnFromPool("EnemyExplosion", transform.position);
if (Utils.spawnDisk())
GameMaster.Instance.Pooler.SpawnFromPool("DiskPickup", transform.position);
}
}
col.GetComponent<Rigidbody>().velocity = Vector3.zero;
}
}
IEnumerator Patrol(){
agent.isStopped = false;
agent.SetDestination(posToGo);
yield return new WaitForSeconds(Random.Range(1f, 2f));
rb.velocity = Vector3.zero;
patroling = false;
rotationSelected = false;
agent.isStopped = !playerDetected;
}
}