CD-ROOM/Assets/Scripts/Camera/CineMachineUpdater.cs
Gerard Gascón 341a877b4a init
2025-04-24 17:37:25 +02:00

20 lines
584 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CineMachineUpdater : MonoBehaviour
{
Cinemachine.CinemachineVirtualCamera _camera;
private void Awake()
{
_camera = GetComponent<Cinemachine.CinemachineVirtualCamera>();
_camera.Follow = GameMaster.Instance.player.transform.parent.GetComponentInChildren<WeightedLocation>().transform;
}
void setUP()
{
_camera.Follow = GameMaster.Instance.player.transform.parent.gameObject.GetComponent<WeightedLocation>().gameObject.transform;
}
}