CD-ROOM/Assets/NavMesh/Examples/Scripts/Oscillator.cs
Gerard Gascón 341a877b4a init
2025-04-24 17:37:25 +02:00

21 lines
527 B
C#

using UnityEngine;
// Makes a transform oscillate relative to its start position
public class Oscillator : MonoBehaviour
{
public float m_Amplitude = 1.0f;
public float m_Period = 1.0f;
public Vector3 m_Direction = Vector3.up;
Vector3 m_StartPosition;
void Start()
{
m_StartPosition = transform.position;
}
void Update()
{
var pos = m_StartPosition + m_Direction * m_Amplitude * Mathf.Sin(2.0f * Mathf.PI * Time.time / m_Period);
transform.position = pos;
}
}