CD-ROOM/Assets/NavMesh/Examples/Scripts/DestroyOnTrigger.cs
Gerard Gascón 341a877b4a init
2025-04-24 17:37:25 +02:00

13 lines
315 B
C#

using UnityEngine;
// Destroy owning GameObject if any collider with a specific tag is trespassing
public class DestroyOnTrigger : MonoBehaviour
{
public string m_Tag = "Player";
void OnTriggerEnter(Collider other)
{
if (other.gameObject.tag == m_Tag)
Destroy(gameObject);
}
}