33 lines
1.1 KiB
C#
33 lines
1.1 KiB
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
public class ProjectileCollisionChecker : MonoBehaviour
|
|
{
|
|
public float colliderScalar = .75f;
|
|
void Update()
|
|
{
|
|
Collider[] colliders = Physics.OverlapBox(transform.position,transform.parent.localScale*colliderScalar, transform.rotation);
|
|
|
|
ExtDebug.DrawBox(transform.position, transform.parent.localScale * colliderScalar, transform.rotation, Color.red);
|
|
|
|
foreach (Collider c in colliders)
|
|
{
|
|
if (c.GetComponent<BulletMovement>() != null)
|
|
{
|
|
c.GetComponent<BulletMovement>().bulletHit();
|
|
GetComponent<PlayerController>().Damage(1);
|
|
Debug.Log("Player hit");
|
|
if (GameMaster.Instance.Pooler != null)
|
|
c.gameObject.SetActive(false);
|
|
else
|
|
Destroy(c.gameObject);
|
|
}
|
|
}
|
|
}
|
|
//void OnDrawGizmos()
|
|
//{
|
|
// Gizmos.color = Color.red;
|
|
// Gizmos.DrawWireCube(transform.position, transform.parent.localScale * colliderScalar);
|
|
//}
|
|
}
|