18 lines
546 B
C#
18 lines
546 B
C#
using System;
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using System.Reflection;
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using UnityEditor.Experimental.SceneManagement;
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public class PrefabSavingUtil {
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public static void SavePrefab(PrefabStage prefabStage)
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{
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if (prefabStage == null)
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throw new ArgumentNullException();
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var savePrefabMethod = prefabStage.GetType().GetMethod("SavePrefab", BindingFlags.NonPublic | BindingFlags.Instance);
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if (savePrefabMethod == null)
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throw new InvalidOperationException();
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savePrefabMethod.Invoke(prefabStage, null);
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}
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}
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