CD-ROOM/Assets/NavMesh/Tests/Editor/NavMeshModifierVolumeInPrefabTests.cs
Gerard Gascón 341a877b4a init
2025-04-24 17:37:25 +02:00

233 lines
9.7 KiB
C#

//#define KEEP_ARTIFACTS_FOR_INSPECTION
using System;
using UnityEngine;
using UnityEngine.TestTools;
using NUnit.Framework;
using System.Collections;
using System.IO;
using UnityEditor;
using UnityEditor.AI;
using UnityEditor.Experimental.SceneManagement;
using UnityEditor.SceneManagement;
using UnityEngine.AI;
using UnityEngine.SceneManagement;
using Object = UnityEngine.Object;
[Category("PrefabsWithNavMeshModifierVolume")]
public class NavMeshModifierVolumeInPrefabTests
{
const string k_AutoSaveKey = "AutoSave";
const string k_ParentFolder = "Assets/Tests/Editor";
const string k_TempFolderName = "TempPrefabAndModifiers";
string m_TempFolder = k_ParentFolder + "/" + k_TempFolderName;
string m_PrefabPath;
string m_PreviousScenePath;
string m_TempScenePath;
int m_TestCounter;
const int k_PinkArea = 3;
const int k_GreenArea = 4;
const int k_RedArea = 18;
const int k_PrefabDefaultArea = k_GreenArea;
[OneTimeSetUp]
public void OneTimeSetup()
{
AssetDatabase.DeleteAsset(m_TempFolder);
var folderGUID = AssetDatabase.CreateFolder(k_ParentFolder, k_TempFolderName);
m_TempFolder = AssetDatabase.GUIDToAssetPath(folderGUID);
SessionState.SetBool(k_AutoSaveKey, PrefabStageAutoSavingUtil.GetPrefabStageAutoSave());
PrefabStageAutoSavingUtil.SetPrefabStageAutoSave(false);
StageUtility.GoToMainStage();
m_PreviousScenePath = SceneManager.GetActiveScene().path;
m_TempScenePath = Path.Combine(m_TempFolder, "NavMeshModifierVolumePrefabTestsScene.unity");
var tempScene = EditorSceneManager.NewScene(NewSceneSetup.DefaultGameObjects, NewSceneMode.Single);
EditorSceneManager.SaveScene(tempScene, m_TempScenePath);
EditorSceneManager.OpenScene(m_TempScenePath);
}
[OneTimeTearDown]
public void OneTimeTearDown()
{
PrefabStageAutoSavingUtil.SetPrefabStageAutoSave(SessionState.GetBool(k_AutoSaveKey, PrefabStageAutoSavingUtil.GetPrefabStageAutoSave()));
StageUtility.GoToMainStage();
EditorSceneManager.SaveScene(SceneManager.GetActiveScene());
if (string.IsNullOrEmpty(m_PreviousScenePath))
{
EditorSceneManager.NewScene(NewSceneSetup.DefaultGameObjects, NewSceneMode.Single);
}
#if !KEEP_ARTIFACTS_FOR_INSPECTION
AssetDatabase.DeleteAsset(m_TempFolder);
#endif
}
[UnitySetUp]
public IEnumerator Setup()
{
var plane = GameObject.CreatePrimitive(PrimitiveType.Plane);
plane.name = "SurfaceSeekingModVol" + (++m_TestCounter) + "Prefab";
var surface = plane.AddComponent<NavMeshSurface>();
surface.collectObjects = CollectObjects.All;
m_PrefabPath = Path.Combine(m_TempFolder, plane.name + ".prefab");
PrefabUtility.SaveAsPrefabAsset(plane, m_PrefabPath);
Object.DestroyImmediate(plane);
NavMesh.RemoveAllNavMeshData();
yield return null;
}
[UnityTearDown]
public IEnumerator TearDown()
{
StageUtility.GoToMainStage();
yield return null;
}
[UnityTest]
public IEnumerator ModifierVolume_WhenInsidePrefabMode_ModifiesTheNavMeshInPrefab()
{
var prefab = AssetDatabase.LoadAssetAtPath<GameObject>(m_PrefabPath);
var instance = PrefabUtility.InstantiatePrefab(prefab) as GameObject;
Assert.IsNotNull(instance);
instance.name = "SurfaceSeekingModVol" + m_TestCounter + "PrefabInstance";
NavMeshHit hit;
var filter = new NavMeshQueryFilter { agentTypeID = 0, areaMask = NavMesh.AllAreas };
NavMesh.SamplePosition(Vector3.zero, out hit, 0.1f, filter);
Assert.That(hit.hit, Is.False, "Prefab should not have a NavMesh in the beginning.");
AssetDatabase.OpenAsset(prefab);
var prefabStage = PrefabStageUtility.GetCurrentPrefabStage();
var prefabSurface = prefabStage.prefabContentsRoot.GetComponent<NavMeshSurface>();
var modifierVolume = prefabStage.prefabContentsRoot.AddComponent<NavMeshModifierVolume>();
modifierVolume.area = k_RedArea;
modifierVolume.center = Vector3.zero;
modifierVolume.size = Vector3.one;
yield return BakeNavMeshAsync(() => prefabSurface, k_PrefabDefaultArea);
PrefabSavingUtil.SavePrefab(prefabStage);
StageUtility.GoToMainStage();
NavMeshHit hitCenter;
NavMesh.SamplePosition(Vector3.zero, out hitCenter, 0.1f, filter);
Assert.That(hitCenter.hit, Is.True, "A NavMesh should have been baked in the center of the prefab.");
Assert.That(hitCenter.mask, Is.EqualTo(1 << k_RedArea),
"Area type (0x{0:x8}) found in the center should be 0x{1:x8}.", hitCenter.mask, 1 << k_RedArea);
NavMeshHit hitSides;
NavMesh.SamplePosition(new Vector3(0.6f, 0, 0.6f), out hitSides, 0.1f, filter);
Assert.That(hitSides.hit, Is.True, "A NavMesh should have been baked in the outer sides of the prefab.");
Assert.That(hitSides.mask, Is.EqualTo(1 << k_PrefabDefaultArea),
"Area type (0x{0:x8}) found on the sides should be 0x{1:x8}.", hitSides.mask, 1 << k_PrefabDefaultArea);
Assert.That(hitCenter.mask, Is.Not.EqualTo(hitSides.mask),
"Area type (0x{0:x8}) in the center should be different than on the sides.", hitCenter.mask);
EditorSceneManager.SaveScene(SceneManager.GetActiveScene());
#if !KEEP_ARTIFACTS_FOR_INSPECTION
Object.DestroyImmediate(instance);
#endif
}
[UnityTest]
public IEnumerator ModifierVolume_WhenInsidePrefabMode_DoesNotAffectTheNavMeshInMainScene()
{
var go = GameObject.CreatePrimitive(PrimitiveType.Plane);
go.name = "SurfaceOutsidePrefab";
var mainSceneSurface = go.AddComponent<NavMeshSurface>();
mainSceneSurface.defaultArea = k_PinkArea;
mainSceneSurface.agentTypeID = 0;
mainSceneSurface.collectObjects = CollectObjects.All;
NavMeshHit hit;
var filter = new NavMeshQueryFilter { agentTypeID = 0, areaMask = NavMesh.AllAreas };
NavMesh.SamplePosition(Vector3.zero, out hit, 0.1f, filter);
Assert.That(hit.hit, Is.False, "Prefab should not have a NavMesh in the beginning.");
EditorSceneManager.SaveScene(SceneManager.GetActiveScene());
var prefab = AssetDatabase.LoadAssetAtPath<GameObject>(m_PrefabPath);
AssetDatabase.OpenAsset(prefab);
var prefabStage = PrefabStageUtility.GetCurrentPrefabStage();
var prefabModVol = prefabStage.prefabContentsRoot.AddComponent<NavMeshModifierVolume>();
prefabModVol.area = k_PrefabDefaultArea;
prefabModVol.center = Vector3.zero;
prefabModVol.size = new Vector3(100, 100, 100);
// bake the NavMeshSurface from the main scene while the prefab mode is open
yield return BakeNavMeshAsync(() => mainSceneSurface, mainSceneSurface.defaultArea);
PrefabSavingUtil.SavePrefab(prefabStage);
EditorSceneManager.SaveScene(SceneManager.GetActiveScene());
StageUtility.GoToMainStage();
NavMesh.SamplePosition(Vector3.zero, out hit, 0.1f, filter);
Assert.That(hit.hit, Is.True, "A NavMesh should have been baked by the surface in the main scene.");
Assert.That(hit.mask, Is.EqualTo(1 << mainSceneSurface.defaultArea),
"NavMesh has the area type 0x{0:x8} instead of the expected 0x{1:x8}.", hit.mask, 1 << mainSceneSurface.defaultArea);
#if !KEEP_ARTIFACTS_FOR_INSPECTION
Object.DestroyImmediate(go);
#endif
}
[UnityTest]
public IEnumerator ModifierVolume_WhenOutsidePrefabMode_DoesNotAffectTheNavMeshInPrefab()
{
var go = new GameObject("ModifierVolumeOutsidePrefab");
var modifierVolume = go.AddComponent<NavMeshModifierVolume>();
modifierVolume.area = k_RedArea;
modifierVolume.center = Vector3.zero;
modifierVolume.size = new Vector3(20, 20, 20);
var prefab = AssetDatabase.LoadAssetAtPath<GameObject>(m_PrefabPath);
var instance = PrefabUtility.InstantiatePrefab(prefab) as GameObject;
Assert.IsNotNull(instance);
instance.name = "SurfaceSeekingModVol" + m_TestCounter + "PrefabInstance";
NavMeshHit hit;
var filter = new NavMeshQueryFilter { agentTypeID = 0, areaMask = NavMesh.AllAreas };
NavMesh.SamplePosition(Vector3.zero, out hit, 0.1f, filter);
Assert.That(hit.hit, Is.False, "Prefab should not have a NavMesh in the beginning.");
EditorSceneManager.SaveScene(SceneManager.GetActiveScene());
AssetDatabase.OpenAsset(prefab);
var prefabStage = PrefabStageUtility.GetCurrentPrefabStage();
var prefabSurface = prefabStage.prefabContentsRoot.GetComponent<NavMeshSurface>();
yield return BakeNavMeshAsync(() => prefabSurface, k_PrefabDefaultArea);
PrefabSavingUtil.SavePrefab(prefabStage);
StageUtility.GoToMainStage();
NavMesh.SamplePosition(Vector3.zero, out hit, 0.1f, filter);
Assert.That(hit.hit, Is.True, "A NavMesh should have been baked in the prefab.");
Assert.That(hit.mask, Is.EqualTo(1 << k_PrefabDefaultArea),
"A different area type (0x{0:x8}) was found instead of the expected one (0x{1:x8}).", hit.mask, 1 << k_PrefabDefaultArea);
EditorSceneManager.SaveScene(SceneManager.GetActiveScene());
#if !KEEP_ARTIFACTS_FOR_INSPECTION
Object.DestroyImmediate(go);
Object.DestroyImmediate(instance);
#endif
}
static IEnumerator BakeNavMeshAsync(Func<NavMeshSurface> getSurface, int defaultArea)
{
var surface = getSurface();
surface.defaultArea = defaultArea;
NavMeshAssetManager.instance.StartBakingSurfaces(new Object[] { surface });
yield return new WaitWhile(() => NavMeshAssetManager.instance.IsSurfaceBaking(surface));
}
}