233 lines
9.7 KiB
C#
233 lines
9.7 KiB
C#
//#define KEEP_ARTIFACTS_FOR_INSPECTION
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using System;
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using UnityEngine;
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using UnityEngine.TestTools;
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using NUnit.Framework;
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using System.Collections;
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using System.IO;
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using UnityEditor;
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using UnityEditor.AI;
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using UnityEditor.Experimental.SceneManagement;
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using UnityEditor.SceneManagement;
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using UnityEngine.AI;
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using UnityEngine.SceneManagement;
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using Object = UnityEngine.Object;
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[Category("PrefabsWithNavMeshModifierVolume")]
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public class NavMeshModifierVolumeInPrefabTests
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{
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const string k_AutoSaveKey = "AutoSave";
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const string k_ParentFolder = "Assets/Tests/Editor";
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const string k_TempFolderName = "TempPrefabAndModifiers";
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string m_TempFolder = k_ParentFolder + "/" + k_TempFolderName;
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string m_PrefabPath;
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string m_PreviousScenePath;
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string m_TempScenePath;
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int m_TestCounter;
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const int k_PinkArea = 3;
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const int k_GreenArea = 4;
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const int k_RedArea = 18;
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const int k_PrefabDefaultArea = k_GreenArea;
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[OneTimeSetUp]
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public void OneTimeSetup()
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{
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AssetDatabase.DeleteAsset(m_TempFolder);
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var folderGUID = AssetDatabase.CreateFolder(k_ParentFolder, k_TempFolderName);
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m_TempFolder = AssetDatabase.GUIDToAssetPath(folderGUID);
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SessionState.SetBool(k_AutoSaveKey, PrefabStageAutoSavingUtil.GetPrefabStageAutoSave());
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PrefabStageAutoSavingUtil.SetPrefabStageAutoSave(false);
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StageUtility.GoToMainStage();
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m_PreviousScenePath = SceneManager.GetActiveScene().path;
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m_TempScenePath = Path.Combine(m_TempFolder, "NavMeshModifierVolumePrefabTestsScene.unity");
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var tempScene = EditorSceneManager.NewScene(NewSceneSetup.DefaultGameObjects, NewSceneMode.Single);
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EditorSceneManager.SaveScene(tempScene, m_TempScenePath);
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EditorSceneManager.OpenScene(m_TempScenePath);
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}
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[OneTimeTearDown]
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public void OneTimeTearDown()
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{
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PrefabStageAutoSavingUtil.SetPrefabStageAutoSave(SessionState.GetBool(k_AutoSaveKey, PrefabStageAutoSavingUtil.GetPrefabStageAutoSave()));
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StageUtility.GoToMainStage();
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EditorSceneManager.SaveScene(SceneManager.GetActiveScene());
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if (string.IsNullOrEmpty(m_PreviousScenePath))
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{
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EditorSceneManager.NewScene(NewSceneSetup.DefaultGameObjects, NewSceneMode.Single);
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}
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#if !KEEP_ARTIFACTS_FOR_INSPECTION
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AssetDatabase.DeleteAsset(m_TempFolder);
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#endif
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}
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[UnitySetUp]
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public IEnumerator Setup()
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{
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var plane = GameObject.CreatePrimitive(PrimitiveType.Plane);
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plane.name = "SurfaceSeekingModVol" + (++m_TestCounter) + "Prefab";
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var surface = plane.AddComponent<NavMeshSurface>();
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surface.collectObjects = CollectObjects.All;
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m_PrefabPath = Path.Combine(m_TempFolder, plane.name + ".prefab");
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PrefabUtility.SaveAsPrefabAsset(plane, m_PrefabPath);
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Object.DestroyImmediate(plane);
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NavMesh.RemoveAllNavMeshData();
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yield return null;
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}
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[UnityTearDown]
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public IEnumerator TearDown()
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{
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StageUtility.GoToMainStage();
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yield return null;
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}
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[UnityTest]
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public IEnumerator ModifierVolume_WhenInsidePrefabMode_ModifiesTheNavMeshInPrefab()
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{
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var prefab = AssetDatabase.LoadAssetAtPath<GameObject>(m_PrefabPath);
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var instance = PrefabUtility.InstantiatePrefab(prefab) as GameObject;
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Assert.IsNotNull(instance);
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instance.name = "SurfaceSeekingModVol" + m_TestCounter + "PrefabInstance";
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NavMeshHit hit;
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var filter = new NavMeshQueryFilter { agentTypeID = 0, areaMask = NavMesh.AllAreas };
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NavMesh.SamplePosition(Vector3.zero, out hit, 0.1f, filter);
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Assert.That(hit.hit, Is.False, "Prefab should not have a NavMesh in the beginning.");
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AssetDatabase.OpenAsset(prefab);
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var prefabStage = PrefabStageUtility.GetCurrentPrefabStage();
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var prefabSurface = prefabStage.prefabContentsRoot.GetComponent<NavMeshSurface>();
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var modifierVolume = prefabStage.prefabContentsRoot.AddComponent<NavMeshModifierVolume>();
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modifierVolume.area = k_RedArea;
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modifierVolume.center = Vector3.zero;
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modifierVolume.size = Vector3.one;
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yield return BakeNavMeshAsync(() => prefabSurface, k_PrefabDefaultArea);
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PrefabSavingUtil.SavePrefab(prefabStage);
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StageUtility.GoToMainStage();
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NavMeshHit hitCenter;
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NavMesh.SamplePosition(Vector3.zero, out hitCenter, 0.1f, filter);
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Assert.That(hitCenter.hit, Is.True, "A NavMesh should have been baked in the center of the prefab.");
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Assert.That(hitCenter.mask, Is.EqualTo(1 << k_RedArea),
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"Area type (0x{0:x8}) found in the center should be 0x{1:x8}.", hitCenter.mask, 1 << k_RedArea);
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NavMeshHit hitSides;
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NavMesh.SamplePosition(new Vector3(0.6f, 0, 0.6f), out hitSides, 0.1f, filter);
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Assert.That(hitSides.hit, Is.True, "A NavMesh should have been baked in the outer sides of the prefab.");
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Assert.That(hitSides.mask, Is.EqualTo(1 << k_PrefabDefaultArea),
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"Area type (0x{0:x8}) found on the sides should be 0x{1:x8}.", hitSides.mask, 1 << k_PrefabDefaultArea);
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Assert.That(hitCenter.mask, Is.Not.EqualTo(hitSides.mask),
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"Area type (0x{0:x8}) in the center should be different than on the sides.", hitCenter.mask);
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EditorSceneManager.SaveScene(SceneManager.GetActiveScene());
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#if !KEEP_ARTIFACTS_FOR_INSPECTION
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Object.DestroyImmediate(instance);
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#endif
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}
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[UnityTest]
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public IEnumerator ModifierVolume_WhenInsidePrefabMode_DoesNotAffectTheNavMeshInMainScene()
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{
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var go = GameObject.CreatePrimitive(PrimitiveType.Plane);
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go.name = "SurfaceOutsidePrefab";
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var mainSceneSurface = go.AddComponent<NavMeshSurface>();
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mainSceneSurface.defaultArea = k_PinkArea;
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mainSceneSurface.agentTypeID = 0;
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mainSceneSurface.collectObjects = CollectObjects.All;
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NavMeshHit hit;
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var filter = new NavMeshQueryFilter { agentTypeID = 0, areaMask = NavMesh.AllAreas };
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NavMesh.SamplePosition(Vector3.zero, out hit, 0.1f, filter);
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Assert.That(hit.hit, Is.False, "Prefab should not have a NavMesh in the beginning.");
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EditorSceneManager.SaveScene(SceneManager.GetActiveScene());
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var prefab = AssetDatabase.LoadAssetAtPath<GameObject>(m_PrefabPath);
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AssetDatabase.OpenAsset(prefab);
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var prefabStage = PrefabStageUtility.GetCurrentPrefabStage();
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var prefabModVol = prefabStage.prefabContentsRoot.AddComponent<NavMeshModifierVolume>();
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prefabModVol.area = k_PrefabDefaultArea;
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prefabModVol.center = Vector3.zero;
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prefabModVol.size = new Vector3(100, 100, 100);
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// bake the NavMeshSurface from the main scene while the prefab mode is open
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yield return BakeNavMeshAsync(() => mainSceneSurface, mainSceneSurface.defaultArea);
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PrefabSavingUtil.SavePrefab(prefabStage);
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EditorSceneManager.SaveScene(SceneManager.GetActiveScene());
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StageUtility.GoToMainStage();
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NavMesh.SamplePosition(Vector3.zero, out hit, 0.1f, filter);
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Assert.That(hit.hit, Is.True, "A NavMesh should have been baked by the surface in the main scene.");
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Assert.That(hit.mask, Is.EqualTo(1 << mainSceneSurface.defaultArea),
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"NavMesh has the area type 0x{0:x8} instead of the expected 0x{1:x8}.", hit.mask, 1 << mainSceneSurface.defaultArea);
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#if !KEEP_ARTIFACTS_FOR_INSPECTION
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Object.DestroyImmediate(go);
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#endif
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}
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[UnityTest]
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public IEnumerator ModifierVolume_WhenOutsidePrefabMode_DoesNotAffectTheNavMeshInPrefab()
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{
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var go = new GameObject("ModifierVolumeOutsidePrefab");
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var modifierVolume = go.AddComponent<NavMeshModifierVolume>();
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modifierVolume.area = k_RedArea;
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modifierVolume.center = Vector3.zero;
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modifierVolume.size = new Vector3(20, 20, 20);
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var prefab = AssetDatabase.LoadAssetAtPath<GameObject>(m_PrefabPath);
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var instance = PrefabUtility.InstantiatePrefab(prefab) as GameObject;
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Assert.IsNotNull(instance);
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instance.name = "SurfaceSeekingModVol" + m_TestCounter + "PrefabInstance";
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NavMeshHit hit;
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var filter = new NavMeshQueryFilter { agentTypeID = 0, areaMask = NavMesh.AllAreas };
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NavMesh.SamplePosition(Vector3.zero, out hit, 0.1f, filter);
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Assert.That(hit.hit, Is.False, "Prefab should not have a NavMesh in the beginning.");
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EditorSceneManager.SaveScene(SceneManager.GetActiveScene());
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AssetDatabase.OpenAsset(prefab);
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var prefabStage = PrefabStageUtility.GetCurrentPrefabStage();
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var prefabSurface = prefabStage.prefabContentsRoot.GetComponent<NavMeshSurface>();
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yield return BakeNavMeshAsync(() => prefabSurface, k_PrefabDefaultArea);
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PrefabSavingUtil.SavePrefab(prefabStage);
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StageUtility.GoToMainStage();
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NavMesh.SamplePosition(Vector3.zero, out hit, 0.1f, filter);
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Assert.That(hit.hit, Is.True, "A NavMesh should have been baked in the prefab.");
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Assert.That(hit.mask, Is.EqualTo(1 << k_PrefabDefaultArea),
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"A different area type (0x{0:x8}) was found instead of the expected one (0x{1:x8}).", hit.mask, 1 << k_PrefabDefaultArea);
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EditorSceneManager.SaveScene(SceneManager.GetActiveScene());
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#if !KEEP_ARTIFACTS_FOR_INSPECTION
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Object.DestroyImmediate(go);
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Object.DestroyImmediate(instance);
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#endif
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}
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static IEnumerator BakeNavMeshAsync(Func<NavMeshSurface> getSurface, int defaultArea)
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{
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var surface = getSurface();
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surface.defaultArea = defaultArea;
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NavMeshAssetManager.instance.StartBakingSurfaces(new Object[] { surface });
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yield return new WaitWhile(() => NavMeshAssetManager.instance.IsSurfaceBaking(surface));
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}
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}
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