CD-ROOM/Assets/Scripts/UI/DiskSelector.cs
Gerard Gascón 341a877b4a init
2025-04-24 17:37:25 +02:00

30 lines
836 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class DiskSelector : MonoBehaviour{
[SerializeField] int skinSelected = 0;
[SerializeField] bool[] skinsUnlocked = new bool[5];
[SerializeField] Button[] disks = new Button[5];
// Start is called before the first frame update
void Awake(){
if (!PlayerPrefs.HasKey("Disk"))
PlayerPrefs.SetInt("Disk", 0);
for (int i = 0; i < skinsUnlocked.Length; i++){
if(PlayerPrefs.GetInt("DiskUnlocked", 0) >= i){
skinsUnlocked[i] = true;
}
if (!skinsUnlocked[i]){
disks[i].interactable = false;
}
}
}
public void SelectDisk(int number){
PlayerPrefs.SetInt("Disk", number);
}
}