87 lines
2.4 KiB
C#
87 lines
2.4 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using TMPro;
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using UnityEngine;
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using UnityEngine.EventSystems;
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public class ClypiController : MonoBehaviour, IPointerDownHandler, IBeginDragHandler, IEndDragHandler, IDragHandler{
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[SerializeField] Canvas canvas;
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RectTransform rectTransform;
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Vector3 startPos;
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void Awake(){
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rectTransform = GetComponent<RectTransform>();
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startPos = transform.position;
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}
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public void OnBeginDrag(PointerEventData eventData){
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}
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public void OnDrag(PointerEventData eventData){
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rectTransform.anchoredPosition += eventData.delta / canvas.scaleFactor;
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}
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public void OnEndDrag(PointerEventData eventData){
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}
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public void OnPointerDown(PointerEventData eventData){
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}
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[SerializeField] Animator textFieldAnim = default;
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[Space]
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[SerializeField] TMP_Animated text = default;
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[SerializeField] Dialogue dialogue = default;
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int currentTime;
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[SerializeField, Min(0)] float moveForce = 50f;
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[SerializeField, Range(0, 1)] float moveDuration = .25f;
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bool moveClose;
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Vector2 randomDirection;
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void OnEnable(){
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transform.position = startPos;
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currentTime = 0;
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text.ClearText();
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StartCoroutine(ShowFirstText());
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textFieldAnim.SetTrigger("Open");
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}
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public void OnClick(){
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if (moveClose)
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return;
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StartCoroutine(StopClosing());
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randomDirection = Random.insideUnitCircle.normalized * moveForce;
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moveClose = true;
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currentTime++;
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if(currentTime <= dialogue.sentences.Length - 1){
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text.ReadText(dialogue.sentences[currentTime]);
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}else{
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StopCoroutine(StopClosing());
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gameObject.SetActive(false);
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moveClose = false;
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}
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}
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IEnumerator ShowFirstText(){
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yield return new WaitForSecondsRealtime(.75f);
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text.ReadText(dialogue.sentences[0]);
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}
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void Update(){
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if (moveClose){
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rectTransform.anchoredPosition += randomDirection * Time.unscaledDeltaTime;
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rectTransform.anchoredPosition = new Vector2(Mathf.Clamp(rectTransform.anchoredPosition.x, -284f, 262f), Mathf.Clamp(rectTransform.anchoredPosition.y, -126f, 246f));
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}
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}
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IEnumerator StopClosing(){
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yield return new WaitForSecondsRealtime(moveDuration);
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moveClose = false;
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}
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}
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