CD-ROOM/Assets/Scripts/Tools/ObjectPooler/ObjectPooler.cs
Gerard Gascón 341a877b4a init
2025-04-24 17:37:25 +02:00

154 lines
5.3 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ObjectPooler : MonoBehaviour{
[System.Serializable]
public class Pool{
public string tag;
public GameObject prefab;
public int size;
}
public List<Pool> pools;
public Dictionary<string, Queue<GameObject>> poolDictionary;
public static ObjectPooler instance;
void Awake(){
instance = this;
poolDictionary = new Dictionary<string, Queue<GameObject>>();
foreach (Pool pool in pools){
Queue<GameObject> objectPool = new Queue<GameObject>();
for (int i = 0; i < pool.size; i++){
GameObject obj = Instantiate(pool.prefab);
obj.SetActive(false);
obj.transform.parent = transform;
objectPool.Enqueue(obj);
}
poolDictionary.Add(pool.tag, objectPool);
}
}
/// <summary> Spawns a GameObject taken from a pool to a specific position in world space. </summary>
public GameObject SpawnFromPool(string tag, Vector3 position){
if (!poolDictionary.ContainsKey(tag)){
Debug.LogWarning("Pool with tag " + tag + " doesn't exist.");
return null;
}
GameObject objectToSpawn = poolDictionary[tag].Dequeue();
objectToSpawn.SetActive(true);
objectToSpawn.transform.position = position;
objectToSpawn.transform.rotation = Quaternion.identity;
if (objectToSpawn.transform.parent != transform){
objectToSpawn.transform.SetParent(transform);
}
IPooledObject pooledObj = objectToSpawn.GetComponent<IPooledObject>();
if (pooledObj != null){
pooledObj.OnObjectSpawn();
}
poolDictionary[tag].Enqueue(objectToSpawn);
return objectToSpawn;
}
/// <summary> Spawns a GameObject taken from a pool to a specific position and rotation in world space. </summary>
public GameObject SpawnFromPool(string tag, Vector3 position, Quaternion rotation){
if (!poolDictionary.ContainsKey(tag)){
Debug.LogWarning("Pool with tag " + tag + " doesn't exist.");
return null;
}
GameObject objectToSpawn = poolDictionary[tag].Dequeue();
objectToSpawn.SetActive(true);
objectToSpawn.transform.position = position;
objectToSpawn.transform.rotation = rotation;
if (objectToSpawn.transform.parent != transform){
objectToSpawn.transform.SetParent(transform);
}
IPooledObject pooledObj = objectToSpawn.GetComponent<IPooledObject>();
if (pooledObj != null){
pooledObj.OnObjectSpawn();
}
poolDictionary[tag].Enqueue(objectToSpawn);
return objectToSpawn;
}
/// <summary> Spawns a GameObject taken from a pool to a specific position and rotation in world space and sets it as a child of a transform. </summary>
public GameObject SpawnFromPool(string tag, Vector3 position, Quaternion rotation, Transform parent){
if (!poolDictionary.ContainsKey(tag)){
Debug.LogWarning("Pool with tag " + tag + " doesn't exist.");
return null;
}
GameObject objectToSpawn = poolDictionary[tag].Dequeue();
objectToSpawn.SetActive(true);
objectToSpawn.transform.position = position;
objectToSpawn.transform.rotation = rotation;
if (parent != null){
objectToSpawn.transform.SetParent(parent);
}
IPooledObject pooledObj = objectToSpawn.GetComponent<IPooledObject>();
if (pooledObj != null){
pooledObj.OnObjectSpawn();
}
poolDictionary[tag].Enqueue(objectToSpawn);
return objectToSpawn;
}
/// <summary> Spawns a GameObject taken from a pool to a specific position and rotation in world or local space and sets it as a child of a transform. </summary>
public GameObject SpawnFromPool(string tag, Vector3 position, Quaternion rotation, Transform parent, bool instantiateInWorldSpace){
if (!poolDictionary.ContainsKey(tag)){
Debug.LogWarning("Pool with tag " + tag + " doesn't exist.");
return null;
}
GameObject objectToSpawn = poolDictionary[tag].Dequeue();
if (instantiateInWorldSpace){
objectToSpawn.SetActive(true);
objectToSpawn.transform.position = position;
objectToSpawn.transform.rotation = rotation;
if (parent != null){
objectToSpawn.transform.SetParent(parent);
}
}else if(parent != null){
objectToSpawn.SetActive(true);
objectToSpawn.transform.SetParent(parent);
objectToSpawn.transform.localPosition = position;
objectToSpawn.transform.localRotation = rotation;
}else{
objectToSpawn.SetActive(true);
objectToSpawn.transform.position = position;
objectToSpawn.transform.rotation = rotation;
if (parent != null){
objectToSpawn.transform.SetParent(parent);
}
}
IPooledObject pooledObj = objectToSpawn.GetComponent<IPooledObject>();
if (pooledObj != null){
pooledObj.OnObjectSpawn();
}
poolDictionary[tag].Enqueue(objectToSpawn);
return objectToSpawn;
}
}