CD-ROOM/Assets/Scripts/Particles/ParticleSystemAutoDestroy.cs
Gerard Gascón 341a877b4a init
2025-04-24 17:37:25 +02:00

33 lines
No EOL
644 B
C#

using UnityEngine;
using System.Collections;
public enum DisablingAction
{
Destroy, Deactivate
}
public class ParticleSystemAutoDestroy : MonoBehaviour
{
public DisablingAction action = DisablingAction.Deactivate;
private ParticleSystem ps;
public void Start()
{
ps = GetComponent<ParticleSystem>();
}
public void Update()
{
if (ps)
{
if (!ps.IsAlive())
{
if (action == DisablingAction.Deactivate)
gameObject.SetActive(false);
else
Destroy(gameObject);
}
}
}
}