CD-ROOM/Assets/Particles/Explosion/ExplosionErosion_Mat.mat
Gerard Gascón 341a877b4a init
2025-04-24 17:37:25 +02:00

45 lines
1.3 KiB
Text

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: ExplosionErosion_Mat
m_Shader: {fileID: 4800000, guid: 976c96c9007c96a42ab2cc549a532a02, type: 3}
m_ShaderKeywords:
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _Alpha:
m_Texture: {fileID: 2800000, guid: c48cf756fd49abf4c8b1279657807041, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Tex:
m_Texture: {fileID: 2800000, guid: d475475fb593d124eab051df9b58e54a, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- _AlphaProgress: 1
- _FireProgress: 0
- _Offset: 5
- _Progress: 0.5
- _Step: 2.66
m_Colors:
- _Fire: {r: 5.992157, g: 2.572549, b: 0, a: 1}
- _Progress: {r: 0.89, g: 0.9, b: 0, a: 0}
- _Smoke1: {r: 0.103773594, g: 0.103773594, b: 0.103773594, a: 1}
- _Smoke2: {r: 0.4056604, g: 0.4056604, b: 0.4056604, a: 1}
m_BuildTextureStacks: []