CD-ROOM/Assets/NavMesh/Examples/Scripts/RandomWalk.cs
Gerard Gascón 341a877b4a init
2025-04-24 17:37:25 +02:00

23 lines
491 B
C#

using UnityEngine;
using UnityEngine.AI;
// Walk to a random position and repeat
[RequireComponent(typeof(NavMeshAgent))]
public class RandomWalk : MonoBehaviour
{
public float m_Range = 25.0f;
NavMeshAgent m_Agent;
void Start()
{
m_Agent = GetComponent<NavMeshAgent>();
}
void Update()
{
if (m_Agent.pathPending || m_Agent.remainingDistance > 0.1f)
return;
m_Agent.destination = m_Range * Random.insideUnitCircle;
}
}