25 lines
677 B
C#
25 lines
677 B
C#
using UnityEngine;
|
|
using UnityEngine.AI;
|
|
|
|
// Use physics raycast hit from mouse click to set agent destination
|
|
[RequireComponent(typeof(NavMeshAgent))]
|
|
public class ClickToMove : MonoBehaviour
|
|
{
|
|
NavMeshAgent m_Agent;
|
|
RaycastHit m_HitInfo = new RaycastHit();
|
|
|
|
void Start()
|
|
{
|
|
m_Agent = GetComponent<NavMeshAgent>();
|
|
}
|
|
|
|
void Update()
|
|
{
|
|
if (Input.GetMouseButtonDown(0) && !Input.GetKey(KeyCode.LeftShift))
|
|
{
|
|
var ray = Camera.main.ScreenPointToRay(Input.mousePosition);
|
|
if (Physics.Raycast(ray.origin, ray.direction, out m_HitInfo))
|
|
m_Agent.destination = m_HitInfo.point;
|
|
}
|
|
}
|
|
}
|