using System.Collections; using System.Collections.Generic; using UnityEngine; [ExecuteAlways] public class BossJointsIK : MonoBehaviour { public float angleThreshold = 0; public Transform joint1; public Transform joint2; public Transform endEffector; // Update is called once per frame void Update() { joint2.localEulerAngles = new Vector3(0, 0, 180-angleThreshold)-new Vector3(joint1.localEulerAngles.x, joint1.localEulerAngles.x, Utils.remap(Mathf.Abs(joint1.localEulerAngles.z), 0, 90, angleThreshold, 180))+new Vector3(.066f, 3.421f, 0); endEffector.rotation = Quaternion.LookRotation(Vector3.forward, Vector3.up)*Quaternion.Euler(new Vector3(0, 90, 0)); endEffector.localEulerAngles += new Vector3(1.066f, 3.421f, 0); } }