using System.Collections; using System.Collections.Generic; using TMPro; using UnityEngine; public class DialogueSystem : MonoBehaviour{ public TextMeshProUGUI nameText; public TextMeshProUGUI dialogueText; public TMP_Animated dialogue; public Queue sentences; // Start is called before the first frame update void Start(){ sentences = new Queue(); } public void StartDialogue(Dialogue dialogue){ nameText.text = dialogue.characterName; sentences.Clear(); foreach(string sentence in dialogue.sentences){ sentences.Enqueue(sentence); } DisplayNextSentence(); } public void DisplayNextSentence(){ if(sentences.Count == 0){ EndDialogue(); return; } string sentence = sentences.Dequeue(); dialogue.ReadText(sentence); } void EndDialogue(){ Debug.Log("End of conversation."); } }