using System.IO; using System.Runtime.Serialization.Formatters.Binary; using UnityEngine; public static class SaveSystem{ public static void SavePlayer(PlayerController player){ BinaryFormatter formatter = new BinaryFormatter(); string path = Application.persistentDataPath + "/gaviota.man"; FileStream stream = new FileStream(path, FileMode.Create); PlayerData data = new PlayerData(player); formatter.Serialize(stream, data); stream.Close(); } public static PlayerData LoadPlayer(){ string path = Application.persistentDataPath + "/gaviota.man"; if (File.Exists(path)){ BinaryFormatter formatter = new BinaryFormatter(); FileStream stream = new FileStream(path, FileMode.Open); PlayerData data = formatter.Deserialize(stream) as PlayerData; stream.Close(); return data; }else{ Debug.LogError("Save file not found in " + path); return null; } } }