using System.Collections; using System.Collections.Generic; using UnityEngine; public class RoomContent : MonoBehaviour { public enum Difficulty { Easy, Medium, Hard } public enum RoomEntries { OneEntry, L_TwoEntries, TwoEntries, ThreeEntries, FourEntries } public Difficulty difficulty = Difficulty.Easy; public RoomEntries entries = RoomEntries.OneEntry; // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { } }