This commit is contained in:
Gerard Gascón 2025-04-24 17:37:25 +02:00
commit 341a877b4a
2338 changed files with 1346408 additions and 0 deletions

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using UnityEngine;
using System.Collections;
public enum ValueRangeCompareMethod
{
ValueInsideRange,
ValueOutsideRange,
ExactValue
}
[System.Serializable]
public class ValueRange : System.Object
{
public ValueRange(string _name)
{
Name = _name;
}
public string Name = "Value Range";
public float MinValue = -45;
public float MaxValue = 45;
public float MinLimit = -90;
public float MaxLimit = 90;
public float ExactValue = 45;
public ValueRangeCompareMethod CompareMethod;
//We need to keep individual track of expanded groups since attributes holds it for the entire list
[HideInInspector]
public bool ShowGroup = true;
public bool IsValid(float value)
{
if(CompareMethod == ValueRangeCompareMethod.ValueInsideRange)
{
return MinValue <= value && value <= MaxValue;
}
else if(CompareMethod == ValueRangeCompareMethod.ValueOutsideRange)
{
return value < MinValue || MaxValue < value;
}
else
{
return value == ExactValue;
}
}
public bool IsValidAngle(float value)
{
if(CompareMethod == ValueRangeCompareMethod.ValueInsideRange)
{
value = Mathf.DeltaAngle(0, value);
return MinValue <= value && value <= MaxValue;
}
else if(CompareMethod == ValueRangeCompareMethod.ValueOutsideRange)
{
value = Mathf.DeltaAngle(0, value);
return value < MinValue || MaxValue < value;
}
else
{
return value == ExactValue;
}
}
}