init
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commit
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using UnityEngine;
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using System.Collections;
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[System.Serializable]
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public class MinMaxCustomSlider : PropertyAttribute
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{
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public float PropertyWidth = 300;
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}
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fileFormatVersion: 2
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guid: 882d7c6c31d763d46a433183a7b9be38
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timeCreated: 1439388171
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licenseType: Store
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MonoImporter:
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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