This commit is contained in:
Gerard Gascón 2025-04-24 17:37:25 +02:00
commit 341a877b4a
2338 changed files with 1346408 additions and 0 deletions

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using UnityEngine;
using System.Collections;
using System.Collections.Generic;
public class ValueRangeExamples : MonoBehaviour
{
//different usage examples
[Header("Visibility example")]
public float currentViewAngleOffset = 0;
[MinMaxCustomSlider]
public ValueRange VisibilityZone;
[Header("Valid attack angle example")]
public float currentTargetAngleOffset = 0;
[MinMaxCustomSlider]
public List<ValueRange> ValidAttackAngles;
[Header("Change Gear Zones example")]
public float currentSpeed = 120;
[MinMaxCustomSlider]
public ValueRange[] GearChangeThresholds;
void OnEnable()
{
bool validRange = false;
//visibility zone example
if(VisibilityZone.IsValidAngle(currentViewAngleOffset))
Debug.Log("Character can see the target!");
else
Debug.Log("Character cannot see the target.");
//angle range example
foreach (ValueRange valueRange in ValidAttackAngles)
{
if(valueRange.IsValidAngle(currentTargetAngleOffset))
{
Debug.Log("Valid character attack angle to target!");
validRange = true;
break;
}
}
if(validRange == false)
Debug.Log("Character is not in valid attack angle to target.");
validRange = false;
//min max range example
foreach (ValueRange valueRange in GearChangeThresholds)
{
if(valueRange.IsValid(currentSpeed))
{
Debug.Log("Perfect Gear change!");
validRange = true;
break;
}
}
if(validRange == false)
Debug.Log("Gear change was made outside perfect zone.");
}
}

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