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Assets/VFX/Materials/VFX-Sparks-bombs.mat.meta
Normal file
8
Assets/VFX/Materials/VFX-Sparks-bombs.mat.meta
Normal file
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 5920e5edf43582d459b9e1302b8ef221
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||||
NativeFormatImporter:
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externalObjects: {}
|
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mainObjectFileID: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
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85
Assets/VFX/Materials/test_customUnlitParticle.mat
Normal file
85
Assets/VFX/Materials/test_customUnlitParticle.mat
Normal file
|
@ -0,0 +1,85 @@
|
|||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
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||||
--- !u!21 &2100000
|
||||
Material:
|
||||
serializedVersion: 6
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: test_customUnlitParticle
|
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m_Shader: {fileID: 4800000, guid: 0406db5a14f94604a8c57ccfbc9f3b46, type: 3}
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m_ShaderKeywords: _ALPHATEST_ON
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m_LightmapFlags: 4
|
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m_EnableInstancingVariants: 0
|
||||
m_DoubleSidedGI: 0
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m_CustomRenderQueue: 2450
|
||||
stringTagMap:
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||||
RenderType: TransparentCutout
|
||||
disabledShaderPasses: []
|
||||
m_SavedProperties:
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serializedVersion: 3
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m_TexEnvs:
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- _BaseMap:
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m_Texture: {fileID: 2800000, guid: 4495a5b1f082336498a393bc7ac3adbc, type: 3}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _BumpMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _EmissionMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MainTex:
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m_Texture: {fileID: 2800000, guid: 1c36aa14e8d7f0148992007a258f3309, type: 3}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
|
||||
m_Floats:
|
||||
- _AlphaBoost: 1
|
||||
- _AlphaClip: 1
|
||||
- _Blend: 0
|
||||
- _BlendOp: 0
|
||||
- _CameraFadingEnabled: 0
|
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- _CameraFarFadeDistance: 2
|
||||
- _CameraNearFadeDistance: 1
|
||||
- _ColorMode: 0
|
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- _Cull: 2
|
||||
- _Cutoff: 0.5
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||||
- _DistortionBlend: 0.5
|
||||
- _DistortionEnabled: 0
|
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- _DistortionStrength: 1
|
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- _DistortionStrengthScaled: 0.1
|
||||
- _DstBlend: 0
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- _FlipbookBlending: 0
|
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- _FlipbookMode: 0
|
||||
- _Mode: 0
|
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- _QueueOffset: 0
|
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- _SoftParticlesEnabled: 0
|
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- _SoftParticlesFarFadeDistance: 1
|
||||
- _SoftParticlesNearFadeDistance: 0
|
||||
- _SrcBlend: 1
|
||||
- _Surface: 0
|
||||
- _ZWrite: 1
|
||||
m_Colors:
|
||||
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _BaseColorAddSubDiff: {r: 0, g: 0, b: 0, a: 0}
|
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- _CameraFadeParams: {r: 0, g: 0, b: 0, a: 0}
|
||||
- _Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
- _SoftParticleFadeParams: {r: 0, g: 0, b: 0, a: 0}
|
||||
m_BuildTextureStacks: []
|
||||
--- !u!114 &1793613944970174592
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MonoBehaviour:
|
||||
m_ObjectHideFlags: 11
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
|
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m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
|
||||
m_Name:
|
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m_EditorClassIdentifier:
|
||||
version: 2
|
8
Assets/VFX/Materials/test_customUnlitParticle.mat.meta
Normal file
8
Assets/VFX/Materials/test_customUnlitParticle.mat.meta
Normal file
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
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guid: 4427f8a9eca34cb4388f074ad450219f
|
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NativeFormatImporter:
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externalObjects: {}
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mainObjectFileID: 0
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userData:
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assetBundleName:
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assetBundleVariant:
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68
Assets/VFX/Materials/unlitParticleCustom.shader
Normal file
68
Assets/VFX/Materials/unlitParticleCustom.shader
Normal file
|
@ -0,0 +1,68 @@
|
|||
Shader "CD_R00M_Mats/unlitParticleCustom"
|
||||
{
|
||||
Properties
|
||||
{
|
||||
_MainTex ("Texture", 2D) = "white" {}
|
||||
_AlphaBoost("Alpha Boost", Float)=0
|
||||
}
|
||||
SubShader
|
||||
{
|
||||
Tags { "RenderType"="transparent" "Queue"="transparent" }
|
||||
Blend SrcAlpha One
|
||||
ZWrite Off
|
||||
//Cull Off
|
||||
LOD 100
|
||||
|
||||
Pass
|
||||
{
|
||||
CGPROGRAM
|
||||
#pragma vertex vert
|
||||
#pragma fragment frag
|
||||
// make fog work
|
||||
#pragma multi_compile_fog
|
||||
|
||||
#include "UnityCG.cginc"
|
||||
|
||||
struct appdata
|
||||
{
|
||||
float4 vertex : POSITION;
|
||||
float2 uv : TEXCOORD0;
|
||||
float4 color : COLOR;
|
||||
};
|
||||
|
||||
struct v2f
|
||||
{
|
||||
float2 uv : TEXCOORD0;
|
||||
UNITY_FOG_COORDS(1)
|
||||
float4 vertex : SV_POSITION;
|
||||
float4 color : COLOR;
|
||||
};
|
||||
|
||||
sampler2D _MainTex;
|
||||
float4 _MainTex_ST;
|
||||
|
||||
float _AlphaBoost;
|
||||
|
||||
v2f vert (appdata v)
|
||||
{
|
||||
v2f o;
|
||||
o.vertex = UnityObjectToClipPos(v.vertex);
|
||||
o.color = v.color;
|
||||
o.uv = TRANSFORM_TEX(v.uv, _MainTex);
|
||||
UNITY_TRANSFER_FOG(o,o.vertex);
|
||||
return o;
|
||||
}
|
||||
|
||||
fixed4 frag (v2f i) : SV_Target
|
||||
{
|
||||
// sample the texture
|
||||
fixed4 col = tex2D(_MainTex, i.uv);
|
||||
// apply fog
|
||||
UNITY_APPLY_FOG(i.fogCoord, col);
|
||||
fixed4 newCol = col * i.color;
|
||||
return fixed4(newCol.rgb, newCol.a*_AlphaBoost);
|
||||
}
|
||||
ENDCG
|
||||
}
|
||||
}
|
||||
}
|
9
Assets/VFX/Materials/unlitParticleCustom.shader.meta
Normal file
9
Assets/VFX/Materials/unlitParticleCustom.shader.meta
Normal file
|
@ -0,0 +1,9 @@
|
|||
fileFormatVersion: 2
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guid: 423c1bd5d6ade2c49ad792d836c7c9dd
|
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ShaderImporter:
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externalObjects: {}
|
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defaultTextures: []
|
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nonModifiableTextures: []
|
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userData:
|
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assetBundleName:
|
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assetBundleVariant:
|
Loading…
Add table
Add a link
Reference in a new issue